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2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl
2018-04-07Merge pull request #314 from jroweboy/tegra-progress-3bbunnei
GPU: Bind uploaded textures when drawing (Rebased)
2018-04-07Merge pull request #315 from jroweboy/spelling-fixbunnei
Fix spelling of Initialize
2018-04-07Prevent crash from uninitialized telemetryJames Rowe
2018-04-07Fix spelling of InitializeJames Rowe
2018-04-06Fix clang format issuesJames Rowe
2018-04-06GPU: Assert when finding a texture with a format type other than UNORM.Subv
2018-04-06GL: Set up the textures used for each draw call.Subv
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06GL: Bind the textures to the shaders used for drawing.Subv
2018-04-06GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-06GLCache: Implemented GetTextureSurface.Subv
2018-04-06GLCache: Support uploading compressed textures to the GPU.Subv
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-06GL: Remove remaining references to 3DS-specific pixel formatsSubv
2018-04-06RasterizerCache: Remove 3DS-specific pixel formats.Subv
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-06GL: Create the sampler objects when starting up the GL rasterizer.Subv
2018-04-06GL: Ported the SamplerInfo struct from citra.Subv
2018-04-06GL: Rename PicaTexture to MaxwellTexture.Subv
2018-04-06GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Subv
2018-04-06Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv
2018-04-06Merge pull request #310 from N00byKing/patch-1bunnei
Update multiple comments from citra to yuzu
2018-04-06core, main.h: Abort on 32Bit ROMs (#309)N00byKing
* core, main.h: Abort on 32Bit ROMs * main.cpp: Fix Grammar
2018-04-05Update fmtlib to fix msvc warningsJames Rowe
Additionally, when updating fmtlib, there was a change in fmtlib broke how the old logging macro was overloaded, so this works around that by just naming the fmtlib macro impl something different
2018-04-04rasterizer_interface.h: Update from citra to yuzuN00byKing
2018-04-04default_ini.h: Update from citra to yuzuN00byKing
2018-04-04gl_rasterizer_cache.cpp: Update from citra to yuzuN00byKing
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing
2018-04-04renderer_opengl.h: Update from citra to yuzuN00byKing
2018-04-02svc: Stub out SetThreadActivity, GetThreadContext.bunnei
2018-04-02audren_u: Stub out GetActiveAudioDeviceName.bunnei
2018-04-02audout_u: Implement GetAudioOutState.bunnei
2018-04-02nifm: GetResult does not return a data field.bunnei
2018-04-02vi: Implement GetDisplayResolution.bunnei
2018-04-02shared_memory: Remove incorrect 3ds-specific check.bunnei
2018-04-02service: Add friend:u interface.bunnei
2018-04-03logging: Change FmtLogMessage to use variadic template instead of FMT_VARIADICDaniel Lim Wee Soong
Due to premature merging of #262 I think the build may be failing right now. Should merge this ASAP to fix it.
2018-04-02Merge pull request #262 from daniellimws/fmtlib-macrosbunnei
Logging: Add fmtlib-based macros
2018-04-02Merge pull request #267 from N00byKing/patch-1bunnei
Update Dialog from citra to yuzu
2018-04-02Merge pull request #276 from N00byKing/acctoyuzubunnei
Change Telemetry Names to yuzu and remove links to citra
2018-04-02Merge pull request #304 from daniellimws/fix-openbsdbunnei
Fix build on OpenBSD
2018-04-03deconstructed_rom_directory.cpp: Fix TypoN00byKing
2018-04-03externals: Update fmt to 4d35f94Daniel Lim Wee Soong
Versions prior to this didn't compile on OpenBSD due to unconditional use of the non-standard strtod_l() function. The fmt::MemoryWriter API has been removed in the intervening versions, so replace its use with fmt::memory_buffer and fmt::format_to. The library also no longer provides the fmt::fmt ALIAS, so define it in externals/CMakeLists.txt.
2018-04-03common: fix swap functions on Bitrig and OpenBSDDaniel Lim Wee Soong
swap{16,32,64} are defined as macros on the two, but client code tries to invoke them as Common::swap{16,32,64}, which naturally doesn't work. This hack redefines the macros as inline functions in the Common namespace: the bodies of the functions are the same as the original macros, but relying on OS-specific implementation details like this is of course brittle.
2018-04-02Merge pull request #297 from bunnei/hid-touch-statebunnei
hid: Write empty touch screen state.
2018-04-02Merge pull request #296 from bunnei/misc-mem-fsp-fixesbunnei
Fix stack region, implement FSP GetSize/SetSize, and some stubs
2018-04-02Merge pull request #288 from Subv/macro_interpreterbunnei
GPU: Implemented a gpu macro interpreter
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of ↵Subv
HLEing them.
2018-04-01GPU: Implemented a gpu macro interpreter.Subv
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01hid: Write empty touch screen state.bunnei
2018-03-31hle_ipc, fsp_srv: Cleanup logging.bunnei
2018-03-31hid: Stub out GetSupportedNpadStyleSet.bunnei