Age | Commit message (Collapse) | Author |
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This allows for proper emulation of the different CMP/LRP/MAD instructions.
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favor of nihstro's ones.
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accessed for different attributes.
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This effectively adds support for a lot texture formats in the rasterizer.
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This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
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This is useful when doing crazy stuff like inheriting from BitField.
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Clean up some warnings
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SaveData: Added some documentation to FormatSaveData
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Properly erase/remove a DebuggerObserver
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armemu: Narrow the scope of some variables in handle_v6_insn
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armemu: Get rid of bitwise parenthesis warnings
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GSP_GPU: Shut up FlushDataCache
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SystemSaveData: Fixed a typo that was segfaulting
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armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX.
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armemu: Fix USAT16.
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SaveData: Implemented the SystemSaveData archive.
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Maybe sometime when we actually implement that
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We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
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Combine SSUB16, SADD16, SASX, and SSAX.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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armemu: Unset GE flags for UADD8 if results are < 0x100
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armemu: Implement UMAAL
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