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2021-07-22shader: Fix dangling labelsReinUsesLisp
2021-07-22shader: Interact texture buffers with buffer cacheReinUsesLisp
2021-07-22shader: Fix F2IReinUsesLisp
2021-07-22shader: Fix TextureGradReinUsesLisp
2021-07-22shader: Implement texture buffersReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement indexed Position and ClipDistancesFernandoS27
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Implement AL2PFernandoS27
2021-07-22shader: Fix BRX trackingFernandoS27
2021-07-22vk_pipeline_cache: Fix num of pipeline workers on weird platformsReinUsesLisp
2021-07-22shader: Move recursive SSA rewrite to the heapReinUsesLisp
2021-07-22shader: Fix ShadowCube declaration type, set number of pipeline threads ↵FernandoS27
based on hardware
2021-07-22shader: Fix splits on blocks using indirect branchesReinUsesLisp
2021-07-22shader: Eliminate orphan blocks more efficientlyReinUsesLisp
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Abstract breadth searches and use the abstractionReinUsesLisp
2021-07-22shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22vk_compute_pass: Fix compute passesReinUsesLisp
2021-07-22shader: Remove atomic flags and use mutex + cond variable for pipelinesReinUsesLisp
2021-07-22shader: Remove unused header in VOTEReinUsesLisp
2021-07-22vk_pipeline_cache: Remove unnecesary scope in pipeline cache lockingReinUsesLisp
2021-07-22shader: Rework global memory tracking to use breadth-first searchReinUsesLisp
2021-07-22shader: Fix fp16 merge when using native fp16ReinUsesLisp
2021-07-22shader: Fix FADD32IReinUsesLisp
2021-07-22shader: Fix undetected bug from reviewFernandoS27
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: "Implement" NOPFernandoS27
2021-07-22vk_pipeline_cache: Small fixes to the pipeline cacheFernandoS27
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Implement SR_LaneIdFernandoS27
2021-07-22shader: Fix shared memory on cool driversFernandoS27
2021-07-22shader: Implement MEMBARFernandoS27
2021-07-22shader: Improve VOTE.VTG stubFernandoS27
2021-07-22shader: Mark SSBOs as written when they areFernandoS27
2021-07-22shader: Implement ViewportIndexFernandoS27
2021-07-22shader: Stub TLD4's PTP when it isn't constantFernandoS27
2021-07-22shader: Stub VOTE.VTGFernandoS27
2021-07-22shader: Fold composite extractFernandoS27
2021-07-22shader: Fold comparisons and Pack/Unpack16FernandoS27
2021-07-22shader: Fix branches to visited virtual blocksReinUsesLisp
2021-07-22vulkan: Serialize pipelines on a separate threadReinUsesLisp
2021-07-22vulkan: Create pipeline layouts in separate threadsReinUsesLisp
2021-07-22vulkan: Build pipelines in parallel at runtimeReinUsesLisp
Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22shader: Fix dependency on identity removal passReinUsesLisp
2021-07-22shader: Fix constant propagation to use reverse post orderReinUsesLisp
2021-07-22shader: Implement LDG .U.128 as .128ReinUsesLisp
2021-07-22shader: Unroll "using enum" for opcode declarationsReinUsesLisp
2021-07-22vk_pipeline_cache: Name SPIR-V modulesReinUsesLisp