Age | Commit message (Collapse) | Author |
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file_sys/errors: Clean up error code values
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
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The service manager seems to be a nullptr before a game boots
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Rather than keeping around unused values, we can just introduce them as
needed.
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There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
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Keeps filesystem-related error codes in one spot.
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
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csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
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kernel/thread: Deduplicate scheduler switching code
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patch_manager: Add support for dumping uncompressed NSOs
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Improved GPU Caches lookup Speed
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acc/profile_manager: Minor cleanup-related changes
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
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yuzu/configure_system: Mark the entropy mask string as nontranslatable
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empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
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ParseUserSaveFile()
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Avoids relying on fmt always being indirectly included.
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nfp: Correct erroneous sizeof expression within GetTagInfo()
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hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
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service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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There's no need for translators to concern themselves with the
validation mask used by the entry field.
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common/string_util: Minor cleanup
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svc: Use proper random entropy generation algorithm
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The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
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RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
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Controller_NPad::OnUpdate()
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When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
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The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
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gl_rasterizer_cache: CopySurface optimization
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qt: Move Open yuzu Folder action from Help to File
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video_core/renderer_base: Remove GL include from the renderer base class files
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engines/maxwell_3d: Minor cleanup
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kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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hle/audren_u: Implement Get/SetRenderingTimeLimit
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audio_core/audio_renderer: Fix typo in AuxInfo member name
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
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An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
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This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
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Keeps the base class source files implementation-agnostic.
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This is currently unused and doesn't really provide much value to keep
around either.
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
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Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
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class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
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Minor code cleanup from unaddressed feedback in #1654
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Implement SurfaceTarget Texture2DArray
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