| Age | Commit message (Collapse) | Author |
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made no sense.
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- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
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Add option to hide dock widget title bars
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core_timing: Mark several variables as static
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These are only used in this translation unit.
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Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
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Improve the loader a bit
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dyncom: Implement missing shifts in ScaledRegisterPostIndexed, etc
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Add some support for the shared page
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These were also missing the shifted register case.
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Correctness fixes for GPU flipping and interrupts
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instead of loading it multiple times.
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the constructor.
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APTU: Stubbed NotifyToWait, taken from 3dmoo.
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AddrArbiter: Implement arbitration types 3 and 4.
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Display transfers with the horizontal downscaling flag were calculating
the wrong output size, causing them to write double the amount of data
intended. It is likely that this was perceived as correct due to a
separate bug in calculating source indices which caused the image to be
padded unless the previous bug was present.
This fixes both issues, correcting flickering issues in 3dscraft,
blargSnes and more (caused by the transfer overwriting the back buffer
which followed) as well as potentially fixing other crashes.
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The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
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