Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | |
2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | |
2018-06-09 | Merge pull request #550 from Subv/ssy | bunnei | |
GPU: Stub the SSY shader instruction. | |||
2018-06-09 | Merge pull request #551 from bunnei/shr | bunnei | |
gl_shader_decompiler: Implement SHR instruction. | |||
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | |
2018-06-08 | GPU: Stub the SSY shader instruction. | Subv | |
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | |||
2018-06-08 | gl_shader_decompiler: Implement IADD instruction. | bunnei | |
2018-06-08 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | |
2018-06-08 | Merge pull request #533 from mailwl/array-to-buffer | bunnei | |
Common/string_util: add StringFromBuffer() function | |||
2018-06-08 | GPU: Synchronize the blend state on every draw call. | Subv | |
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen. | |||
2018-06-08 | GPU: Added registers for normal and independent blending. | Subv | |
2018-06-08 | Merge pull request #547 from Subv/compressed_alignment | bunnei | |
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | |||
2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then ↵ | Subv | |
align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. | |||
2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before ↵ | Subv | |
copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing. | |||
2018-06-07 | Merge pull request #543 from Subv/uniforms | bunnei | |
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | |||
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying ↵ | Subv | |
it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution. | |||
2018-06-07 | Common/string_util: add StringFromBuffer function | mailwl | |
convert input buffer (std::vector<u8>) to string, stripping zero chars | |||
2018-06-07 | Merge pull request #522 from mailwl/mm-u | bunnei | |
Service/MM: add service and stub some functions | |||
2018-06-07 | Merge pull request #542 from bunnei/bfe_imm | bunnei | |
gl_shader_decompiler: Implement BFE_IMM instruction. | |||
2018-06-07 | Merge pull request #541 from Subv/blittextures | bunnei | |
GLCache: Fixed copying compressed textures in the rasterizer cache. | |||
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | |
2018-06-06 | GLCache: Use the full uncompressed size when blitting from one texture to ↵ | Subv | |
another. This avoids the problem of only copying a tiny piece of the textures when they are compressed. | |||
2018-06-06 | GLCache: Simplify the logic to copy from one texture to another in BlitTextures. | Subv | |
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. | |||
2018-06-07 | Merge pull request #539 from bunnei/f2f-rounding | bunnei | |
gl_shader_decompiler: F2F: Implement rounding modes. | |||
2018-06-06 | Merge pull request #503 from mailwl/nfp-stubs | bunnei | |
Service/nfp:user : stub some functions. | |||
2018-06-06 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | |
2018-06-06 | Merge pull request #537 from bunnei/misc-shader | bunnei | |
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX | |||
2018-06-06 | Merge pull request #535 from Subv/gpu_swizzle | bunnei | |
GPU: Support changing the texture swizzles for Maxwell textures. | |||
2018-06-06 | gl_shader_decompiler: Remove some attribute stuff that has nothing to do ↵ | bunnei | |
with TEX/TEXS. | |||
2018-06-06 | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. | bunnei | |
2018-06-06 | gl_shader_decompiler: Implement ISETP_IMM instruction. | bunnei | |
2018-06-06 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | |
2018-06-06 | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. | Subv | |
2018-06-06 | Merge pull request #534 from Subv/multitexturing | bunnei | |
GPU: Implement sampling multiple textures in the generated glsl shaders. | |||
2018-06-06 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | |
2018-06-06 | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | |
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. | |||
2018-06-06 | Stub IUser::AttachAvailabilityChangeEvent | mailwl | |
2018-06-06 | nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) | greggameplayer | |
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake | |||
2018-06-06 | Merge pull request #529 from bunnei/am-nifm-stubs | Sebastian Valle | |
Stub SetConnectionConfirmationOption, GetPseudoDeviceId | |||
2018-06-06 | Merge pull request #531 from bunnei/fix-shl | Sebastian Valle | |
gl_shader_decompiler: Fix un/signed mismatch with SHL. | |||
2018-06-06 | Merge pull request #530 from bunnei/wrap-mirror | Sebastian Valle | |
maxwell_to_gl: Implement WrapMode Mirror. | |||
2018-06-06 | Remove unused header files | mailwl | |
2018-06-06 | Merge pull request #527 from Subv/rgba32f_texcopy | bunnei | |
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine. | |||
2018-06-06 | Merge pull request #528 from Subv/rg11b10f | bunnei | |
GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | |||
2018-06-06 | GDB Stub Improvements (#508) | Hedges | |
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up. | |||
2018-06-05 | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | |
2018-06-05 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | |
2018-06-05 | nifm: Stub out IRequest::SetConnectionConfirmationOption. | bunnei | |