| Age | Commit message (Collapse) | Author |
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nvdrv: Unregister already registered events
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video_core/memory_manager: Flush destination buffer on CopyBlock
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This reverts #4713. The implementation in that PR is not accurate.
It does not reflect the behavior seen in hardware.
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video_core: Silence the remaining gcc warnings and enforce them
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vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
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vfs_real: When moving files or directories, don't assume file opening will succeed
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VkImageViewUsageCreateInfo
Vulkan 1.0 didn't support creating sRGB image views on an ABGR8 VkImage
with storage usage bits. VK_KHR_maintenance2 addressed this allowing to
reduce the usage bits on a VkImageView.
To allow image store on non-sRGB image views when the VkImage is created
with sRGB, always create VkImages without sRGB and add the sRGB format
on the view.
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It seems to be safe to use this on new drivers.
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vk_pipeline_cache: Properly bypass VertexA shaders
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host_shaders/cmake: Pass --quiet to glslang to keep it quiet
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Silences noisy builds on toolchains.
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hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
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succeed
Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
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nsight_aftermath_tracker: Fix build issues when enabled
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Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
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lbl: Implement most of lbl
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The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
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Start of Integer flags implementation
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acc: Stub StoreSaveDataThumbnail
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bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
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This function was not being used.
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When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.
An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.
Fixes geometry in Zombie Panic in Wonderland DX.
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Allow flushing rasterizer contents based on a GPU address.
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We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
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HID: Add multitouch support
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vk_shader_decompiler: Show comments as OpUndef with a type
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ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
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Fix player 1 turning on handheld and not updating handheld settings
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Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
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Port citra-emu/citra#5344: "game_list: Fix folder reordering"
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
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texture_cache/util: Resolve -Wsign-compare warning
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configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
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