Age | Commit message (Collapse) | Author |
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Fix Qt string encode problem on Windows
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hid: implement accelerometer and gyroscope back-end
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DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
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This partially fixes Etrian Odyssey IV.
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Our code did not handle this well, causing random crashes in some
situations.
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Respect vs output map
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archive_extsavedata: Fix member initialization order
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armstate: Correct FIQ register banking
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FIQ has seven banked registers (R8 to R14), not two.
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soc_u: Get rid of explicit delete and new
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shared appears in the initializer list before mount_point
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HLE/FS: Fixed many corner cases in our file handling
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This allows Fire Emblem to boot again.
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This fixes a regression.
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Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
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exist.
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These operations are limited by the open flags specified while opening the file.
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shader_interpreter: use std::inner_product for the dot product
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vector_math: Add missing member in Vec4's SetZero function
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GetArchiveResource stub
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PICA: Alignment happens locally in vertex
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video_core: Don't cast away const
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Register ROM started through the gamelist in the list of ROM recently started
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Same thing, less code.
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Not to say these subscript operators aren't totally ugly as is.
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PICA: Fix viewport offset
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Clear JIT cache
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Fix MAD/MADI encoding
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