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2024-01-31hardware_composer: implement speed limit extensionsLiam
2024-01-31nvnflinger/gpu: implement layer stack compositionLiam
2024-01-31renderer_opengl: implement layer stack compositionLiam
2024-01-31renderer_vulkan: implement layer stack compositionLiam
2024-01-31renderer_opengl: split up blit screen resources into antialias and window ↵Liam
adapt passes
2024-01-31renderer_opengl: move out ownership of FSR resourcesLiam
2024-01-31renderer_vulkan: convert FSR to graphics pipelineLiam
2024-01-31renderer_opengl: move out FSR shader source constructionLiam
2024-01-31renderer_opengl: split out FXAALiam
2024-01-31renderer_opengl: split out SMAALiam
2024-01-31renderer_vulkan: split up blit screen resources into separate antialias and ↵Liam
window adapt passes
2024-01-31renderer_vulkan: isolate FXAA from blit screenLiam
2024-01-31renderer_opengl: isolate core presentation codeLiam
2024-01-31video_core: consistently account for resolution scaling when renderingLiam
2024-01-31video_core: simplify accelerated surface fetch and crop handling between APIsLiam
2024-01-31Merge pull request #12760 from liamwhite/mp-amNarr the Reg
am: rewrite for multiprocess support
2024-01-31Merge pull request #12858 from liamwhite/non-blockingNarr the Reg
internal_network: only poll for accept on blocking sockets
2024-01-31Merge pull request #12869 from FernandoS27/smmu-fixesliamwhite
SMMU: A set of different fixes.
2024-01-31Merge pull request #12864 from Kelebek1/small_time_fixesliamwhite
Small time fixes
2024-01-31Merge pull request #12868 from t895/engine-per-gameliamwhite
settings: Allow audio sink, input, and output to be set per game
2024-01-31aoc: fix DLC listing (#12867)liamwhite
2024-01-31Device Memory Manager: ensure raster protection only within mapped device ↵Fernando Sahmkow
addresses.
2024-01-31DeviceMemory: Make counter types configurableFernando Sahmkow
2024-01-31NVDRV: Join the heaper optimization blocksFernando Sahmkow
2024-01-31smmu: use new range mutex construction for protecting countersLiam
2024-01-31Texture Cache: make sparse texture table per channelFernando Sahmkow
2024-01-31settings: Allow audio sink, input, and output to be set per gamet895
2024-01-31Remove a few hacks for clock setups, which seem to no longer be needed, but ↵Kelebek1
fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-30am: push storage from error applet with non-zero sizeLiam
2024-01-30Merge pull request #12860 from liamwhite/serialization2liamwhite
cmif_serialization: fix LargeData types
2024-01-30Merge pull request #12859 from german77/ledliamwhite
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30cmif_serialization: fix LargeData typesLiam
2024-01-30Merge pull request #12856 from liamwhite/serializationliamwhite
cmif_serialization: fix out layout calculation
2024-01-30service: hid: Implement GetPlayerLedPattern accuratelyNarr the Reg
2024-01-30internal_network: only poll for accept on blocking socketsLiam
2024-01-30Update sockets.hLotP1
forgot to realign the enum
2024-01-30Update src/core/hle/service/sockets/sockets.hLotP1
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30cmif_serialization: fix out layout calculationLiam
2024-01-29am: stop emulation when all applets are closedLiam
2024-01-29core: support offline web appletLiam
2024-01-29am: return AppletDataBroker and use for frontend appletsLiam
2024-01-29am: rework IStorage for transfer storageLiam
2024-01-29am: migrate global state to per-applet state structureLiam
2024-01-29am: retrieve main applet creation info from frontendLiam
2024-01-29am: re-namespace frontend applets to frontend directoryLiam
2024-01-29am: add new datatypes for per-applet stateLiam
2024-01-29service: split am into componentsLiam
2024-01-30Update sockets_translate.cppLotP1
Align the error case with it's index in the Errno enum
2024-01-30Update sockets.hLotP1
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30Update sockets_translate.cppLotP1
Add support for the CONNREFUSED Errno. Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.