Age | Commit message (Collapse) | Author |
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core: Use unrestricted union to hold storage of ResultVal value
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This is useful for all sorts of things, but mainly to identify save
folders more easily.
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ac:u IsConnected implemented
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Stub CAM:U service
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Add immediate mode vertex submission
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Dependencies: Remove GLFW, Add SDL2
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Add THREADPROCESSORID_ALL on SVC::CreateThread
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
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DiskDirectory: Initialize the directory member with valid info.
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x64 Emitter: Fix L bit in VEX prefix
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Add check before closure when emulation is running
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renderer_opengl: Initalise fragment shader LUT textures
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Audio Core: Skeleton
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Add support for padding vertex attributes
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
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Thanks to @mailwl for the initial version of the stubs.
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their boundaries.
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- Also implement D0 LUT enable.
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