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2019-05-25core: Add Reporter class to take/save reportsZach Hilman
2019-05-25qt: Make UI option for 'Reporting Services' temporaryZach Hilman
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman
Full enable/disable for all reports.
2019-05-25arm_interface: Expand backtrace generationZach Hilman
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-05-25core: Track load offsets of NSO modulesZach Hilman
Needed for backtrace decomposition
2019-05-24Merge pull request #2513 from lioncash/stringbunnei
yuzu/main: Specify string conversions explicitly
2019-05-24Merge pull request #2358 from ReinUsesLisp/parallel-shaderbunnei
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24yuzu/CMakeLists: Disable implicit QString conversionsLioncash
Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them.
2019-05-24yuzu/applets/software_keyboard: Remove unused assert headerLioncash
This isn't actually used anywhere, so it can be removed.
2019-05-24yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()Lioncash
Given the std::optional can contain an object type that heap allocates, we can use std::move to avoid an unnecessary copy/allocation from occurring.
2019-05-24yuzu/applets/software_keyboard: Resolve sign mismatch comparisonLioncash
Qt uses a signed value to represent container sizes, so this was causing a sign mismatch warning.
2019-05-24yuzu/applets/software_keyboard: Specify string conversions explicitlyLioncash
Allows the software keyboard applet code to compile with implicit string conversions disabled.
2019-05-24yuzu/applets/error: Specify string conversions explicitlyLioncash
Allows the error applet to build successfully with implicit string conversions disabled.
2019-05-24yuzu/main: Specify string conversions where applicableLioncash
2019-05-24Merge pull request #2485 from ReinUsesLisp/generic-memorybunnei
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24Merge pull request #2504 from lioncash/configbunnei
yuzu/configuration/config: Specify string conversions explicitly
2019-05-24Merge pull request #2489 from FearlessTobi/port-4716bunnei
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-23shader/shader_ir: Make Comment() take a std::string by valueLioncash
This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable).
2019-05-23shader/decode/*: Add missing newline to files lacking themLioncash
Keeps the shader code file endings consistent.
2019-05-23shader/decode/*: Eliminate indirect inclusionsLioncash
Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors.
2019-05-22shader/decode/memory: Remove left in debug pragmaLioncash
2019-05-21renderer_opengl/gl_shader_decompiler: Remove redundant name specification in ↵Lioncash
format string This accidentally slipped through a rebase.
2019-05-20gl_shader_cache: Fix clang strict standard build issuesReinUsesLisp
2019-05-20gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp
2019-05-20shader/memory: Implement ST (generic memory)ReinUsesLisp
2019-05-20shader/memory: Implement LD (generic memory)ReinUsesLisp
2019-05-20yuzu/configuration/config: Make default hotkeys an internally-linked array ↵Lioncash
in the cpp file Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
2019-05-20yuzu/configuration/config: Specify string conversions explicitlyLioncash
Allows the configuration code to build successfully with implicit string conversions disabled.
2019-05-20Merge pull request #2455 from lioncash/configbunnei
configuration/config: Move config loading and saving to functions based off groups
2019-05-20Merge pull request #2503 from lioncash/utilbunnei
yuzu/game_list: Specify string conversions explicitly
2019-05-20Merge pull request #2494 from lioncash/shader-textbunnei
gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20yuzu/game_list: Specify string conversions explicitlyLioncash
Allows the game list code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_worker: Specify string conversions explicitlyLioncash
Allows the game list worker code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_p: Amend mentions of SMDH in commentsLioncash
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
2019-05-20yuzu/game_list_p: Specify string conversions explicitlyLioncash
Allows the game list item code to build with implicit string conversions disabled.
2019-05-20yuzu/loading_screen: Specify string conversions explicitlyLioncash
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
2019-05-20yuzu/bootmanager: Specify string conversions explicitlyLioncash
Allows the bootmanager code to compile with implicit string conversions disabled.
2019-05-20yuzu/util: Specify string conversions explicitlyLioncash
Allows the util code to build with implicit string conversions disabled.
2019-05-20gl_shader_decompiler: Tidy up minor remaining cases of unnecessary ↵Lioncash
std::string concatenation
2019-05-20gl_shader_decompiler: Replace individual overloads with the fmt-based oneLioncash
Gets rid of the need to special-case brace handling depending on the overload used, and makes it consistent across the board with how fmt handles them. Strings with compile-time deducible strings are directly forwarded to std::string's constructor, so we don't need to worry about the performance difference here, as it'll be identical.
2019-05-20gl_shader_decompiler: Utilize fmt overload of AddLine() where applicableLioncash
2019-05-20Merge pull request #2499 from lioncash/translatebunnei
yuzu/configuration: Specify string conversions explicitly
2019-05-19Revert #2466Fernando Sahmkow
This reverts a tested behavior on delay slots not exiting if the exit flag is set. Currently new tests are required in order to ensure this behavior.
2019-05-19gl_shader_decompiler: Add AddLine() overload that forwards to fmtLioncash
In a lot of places throughout the decompiler, string concatenation via operator+ is used quite heavily. This is usually fine, when not heavily used, but when used extensively, can be a problem. operator+ creates an entirely new heap allocated temporary string and given we perform expressions like: std::string thing = a + b + c + d; this ends up with a lot of unnecessary temporary strings being created and discarded, which kind of thrashes the heap more than we need to. Given we utilize fmt in some AddLine calls, we can make this a part of the ShaderWriter's API. We can make an overload that simply acts as a passthrough to fmt. This way, whenever things need to be appended to a string, the operation can be done via a single string formatting operation instead of discarding numerous temporary strings. This also has the benefit of making the strings themselves look nicer and makes it easier to spot errors in them.
2019-05-19Merge pull request #2441 from ReinUsesLisp/al2pbunnei
shader: Implement AL2P and ALD.PHYS
2019-05-19Merge pull request #2410 from lioncash/affinitybunnei
kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
2019-05-19yuzu/configuration/configure_web: Specify string conversions explicitlyLioncash
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19yuzu/configuration/configure_system: Specify string conversions explicitlyLioncash
Allows the system config code to build successfully with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_profile_manager: Mark UI string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/configuration/configure_per_general: Specify string conversions explicitlyLioncash
Allows the per-game configuration to be successfully built with implicit string conversions disabled.