Age | Commit message (Collapse) | Author |
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core: Move emu_window and key_map into core
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file_util: fix missing sysdata path
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* Removes circular dependences (common should not depend on core)
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arm_dynarmic: Provide MemoryReadCode callback
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Core: Top-level consolidate & misc cleanup
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Change of interface in dynarmic 36082087ded632079b16d24137fdd0c450ce82ea
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csnd:SND: Reformat source code
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disassembler: Remove mutable specifier from breakpoints member variable
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Keeps all graphics debugging stuff from cluttering up the root debugger
folder
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Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
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VideoCore: Make profiling scope more representative
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citra-qt: Move bits of constructor behavior to named functions
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Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
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VideoCore: Inline IsPicaTracing
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Fixed game_list focus issue.
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Revert "Memory: Always flush whole pages from surface cache"
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added line render_window->setFocus();
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Misc. Shader refactors
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Copy SDL2.dll when compiling citra-qt with msvc
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gdbstub: const correctness changes
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game_list: Add a context menu with "Open Save Location" option
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Also uses size_t as the length indicator type, as is common with buffers.
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Threading: Reworked the way our scheduler works.
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Common: Fix gcc build on macOS
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