Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-18 | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic ↵ | Subv | |
instructions. We should definitely audit our shader generator for more errors like this. | |||
2018-08-16 | Merge pull request #1075 from lioncash/include | bunnei | |
loader/{nca, xci}: Remove unnecessary includes and unused member variables | |||
2018-08-15 | Merge pull request #1005 from DarkLordZach/registered-fmt | bunnei | |
file_sys: Add support for registration format | |||
2018-08-15 | Merge pull request #1078 from lioncash/message | bunnei | |
lm: Handle threads and modules within the logger | |||
2018-08-15 | Merge pull request #1079 from lioncash/fmt | bunnei | |
loader: Make ResultStatus directly compatible with fmt | |||
2018-08-15 | Merge pull request #1051 from B3n30/UnscheduleEventThreadsafe | bunnei | |
Core::CoreTiming: add UnscheduleEventThreadsafe | |||
2018-08-15 | Merge pull request #1080 from lioncash/ret | bunnei | |
sm/controller: Correct return value of QueryPointerBufferSize | |||
2018-08-15 | Merge pull request #1083 from Subv/conv_neg | bunnei | |
Shaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions. | |||
2018-08-15 | Merge pull request #1081 from lioncash/convert | bunnei | |
kernel/server_session: Add IsSession() member function | |||
2018-08-15 | Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. | Subv | |
2018-08-15 | Shader/I2F: Implemented the negate I2F_C instruction variant. | Subv | |
2018-08-15 | Shader/F2I: Implemented the negate bit in the I2F instruction | Subv | |
2018-08-15 | Shader/F2I: Implemented the F2I_C instruction variant. | Subv | |
2018-08-15 | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | |
2018-08-15 | Merge pull request #1077 from bunnei/rgba16u | bunnei | |
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | |||
2018-08-15 | kernel/server_session: Add IsSession() member function | Lioncash | |
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession(). | |||
2018-08-15 | sm/controller: Correct return value of QueryPointerBufferSize | Lioncash | |
This should be returning a u16 according to Switch Brew. | |||
2018-08-15 | loader: Make ResultStatus directly compatible with fmt | Lioncash | |
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case. | |||
2018-08-15 | loader/nca: Remove unnecessary includes and member variables | Lioncash | |
2018-08-15 | loader/xci: Remove unnecessary includes and member variables | Lioncash | |
Many of these aren't necessary and will cause this file to be required to be recompiled whenever any changes to those files are made, which lengthens compile times for no reason. This also removes an unused metadata variable from AppLoader_XCI | |||
2018-08-15 | lm: Use LOG_DEBUG for printing out trace logs | Lioncash | |
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games. | |||
2018-08-15 | lm: Handle threads and modules within the logger | Lioncash | |
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game). | |||
2018-08-14 | gl_rasterizer_cache: Cleanup some PixelFormat names and logging. | bunnei | |
2018-08-14 | gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | bunnei | |
- Used by Breath of the Wild. | |||
2018-08-14 | Merge pull request #1069 from bunnei/vtx-sz | bunnei | |
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | |||
2018-08-14 | Merge pull request #1070 from bunnei/cbuf-sz | bunnei | |
gl_rasterizer: Fix upload size for constant buffers. | |||
2018-08-14 | Merge pull request #1071 from bunnei/fix-ldc | bunnei | |
gl_shader_decompiler: Several fixes for indirect constant buffer loads. | |||
2018-08-14 | Merge pull request #1068 from bunnei/g8r8s | bunnei | |
gl_rasterizer_cache: Implement G8R8S format. | |||
2018-08-14 | Merge pull request #1067 from lioncash/init | bunnei | |
emu_window: Ensure WindowConfig members are always initialized | |||
2018-08-14 | Merge pull request #1073 from lioncash/3ds | bunnei | |
loader: Remove address mapping remnants from citra | |||
2018-08-14 | Merge pull request #1072 from lioncash/svc | bunnei | |
kernel/svc: Log svcBreak parameters | |||
2018-08-14 | Merge pull request #1063 from lioncash/inline | bunnei | |
common/xbyak_abi: Mark defined functions in header as inline | |||
2018-08-15 | Implement Z16_UNORM in PixelFormatFromTextureFormat function | greggameplayer | |
Require by Zelda Breath Of The Wild | |||
2018-08-14 | Merge pull request #1054 from zhaowenlan1779/misc-fixup | bunnei | |
common/misc: use windows.h | |||
2018-08-14 | Merge pull request #1056 from lioncash/mm | bunnei | |
mm_u: Move interface class into the cpp file | |||
2018-08-14 | loader: Remove address mapping remnants from citra | Lioncash | |
These mappings are leftovers from citra and don't apply to the Switch. | |||
2018-08-14 | kernel/svc: Log svcBreak parameters | Lioncash | |
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes. | |||
2018-08-14 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | |
2018-08-14 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | |
2018-08-14 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | |
2018-08-14 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-14 | emu_window: Ensure WindowConfig members are always initialized | Lioncash | |
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring. | |||
2018-08-14 | common/xbyak_abi: Mark defined functions in header as inline | Lioncash | |
Avoids potential One Definition Rule violations when these are used in the future. | |||
2018-08-14 | common/xbyak: Use nested namespace specifiers where applicable | Lioncash | |
2018-08-14 | common: Remove unused old breakpoint source files | Lioncash | |
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally). | |||
2018-08-14 | Merge pull request #1055 from lioncash/init | bunnei | |
audout_u: Correct IAudioOut initializer list order | |||
2018-08-14 | Merge pull request #1058 from greggameplayer/BC7U_Fix | bunnei | |
Fix BC7U | |||
2018-08-14 | Merge pull request #1050 from bunnei/rgba16-unorm | bunnei | |
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | |||
2018-08-13 | logging/backend: Use const reference to refer to log filter | Lioncash | |
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance. | |||
2018-08-14 | Fix BC7U | greggameplayer | |