Age | Commit message (Collapse) | Author |
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
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Functions implemented in a class definition are already implicitly inline.
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Fix building under MinGW
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Shader: Implement SGE, SGEI and SLT in interpreter/JIT
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Improvements for MRU
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avoid duplicates
always put the last file loaded to top of the list
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GPU: Implement TextureCopy-mode display transfers
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Shader: Save caller-saved registers in JIT before a CALL
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Shader: Implement EX2 and LG2 in interpreter/JIT
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videocore: Added RG8 texture support
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citra-qt: Improve pica command list widget (add mask, fix some issues)
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Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
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each processed instruction.
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Now supports dumping the current shader and recognizes a larger number of output semantics.
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Handle `FileType::CIA` in `switch` statements
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Fixes glitchy garbage in Fire Emblem 3D scenes.
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citra-qt: save path for recent files loaded
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vfp: use std::swap where applicable
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Handle invalid `Log::Class`
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
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