Age | Commit message (Collapse) | Author |
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Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
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memory: Correct prototype of ZeroBlock
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core_timing: Use transparent functors where applicable
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gdbstub: Minor changes
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address_arbiter: Return by value from GetThreadsWaitingOnAddress()
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Implement audren audio output
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Keeps the code consistent.
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Previously, the prototype wasn't matching the definition, which has a
Processor parameter before the destination address.
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These aren't necessary, as value-wise const only matters in the
definition.
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Makes the alias a little more readable from left-to-right.
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Gets rid of the need to hardcode the type in multiple places. This will
now be deduced automatically, based off the elements in the container
being provided to the algorithm.
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gl_shader_decompiler: Fix TEXS mask and dest.
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Rather than having to type out the full std::map type signature, we can
just use a straightforward alias. While we're at it, rename
GetBreakpointList to GetBreakpointMap, which makes the name more
accurate. We can also get rid of unnecessary u64 static_casts, since
VAddr is an alias for a u64.
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Keeps everything under the same namespace. While we're at it, enclose
them all within an inner anonymous namespace.
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video_core: Eliminate the g_renderer global variable
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In all cases the vector being supplied is empty, so we can just return
by value in these instances.
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In all cases, a virtual address is being passed in, not a physical one.
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gl_rasterizer: Fix glVertexAttribFormat for integers
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service: Add arp services
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core/crypto: Minor changes
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Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
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These don't do anything within .cpp files (we don't include cpp files,
so...)
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well-defined behavior
These functions should only be given trivially-copyable types.
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This function doesn't directly depend on class state, so it can be
hidden entirely from the interface in the cpp file.
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This doesn't modify member state, so it can be made const.
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The benefit of std::string_view comes from the idea of avoiding copies
(essentially acting as a non-owning view), however if we're just going
to copy into a local variable immediately, there's not much benefit
gained here.
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XCI and Encrypted NCA Support
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gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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This lets us indent the majority of the code and places the error case
first.
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SetShaderUniformBlockBinding()
Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
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All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
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We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
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video_core: Remove unimplemented Start() function prototype
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memory: Remove unused GetSpecialHandlers() function
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kernel/process: Use accessors instead of class members for referencing segment array
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kernel/thread: Fix potential crashes introduced in 26de4bb5
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26de4bb521b1ace7af76eff4f6956cb23ac0d58c
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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