Age | Commit message (Collapse) | Author |
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
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Monke brain can't remember what all of these does a year later.
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
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ssl: Stub Import(Client/Server)Pki
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configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
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- Used in JUMP FORCE Deluxe Edition
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hid: Improve hardware accuracy of gestures
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kernel: Eliminate variable shadowing
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Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
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Kernel Rework: Migrate kernel objects to KAutoObject
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ldr: Simplify memory copy within LoadNro()
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We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
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created.
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created.
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evaluate as constant on MSVC.
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KAutoObject.
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KAutoObject.
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