Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-17 | Merge pull request #1320 from lioncash/name | bunnei | |
cubeb_sink: Correct context name in ListCubebSinkDevices() | |||
2018-09-17 | Merge pull request #1328 from FearlessTobi/port-4192 | bunnei | |
Port #4192 from Citra: "svc: change unknown to thread in CreateThread" | |||
2018-09-17 | Merge pull request #1327 from FearlessTobi/port-4171 | bunnei | |
Port #4171 from Citra: "Tests: Remove glad test OS X work-around" | |||
2018-09-17 | Merge pull request #1326 from FearlessTobi/port-4182 | bunnei | |
Port #4182 from Citra: "Prefix all size_t with std::" | |||
2018-09-17 | Merge pull request #1329 from raven02/bgr5a1u | bunnei | |
Implement RenderTargetFormat::BGR5A1_UNORM | |||
2018-09-17 | Merge pull request #1335 from lioncash/copy | bunnei | |
game_list_p: Take map iterator contents by const reference | |||
2018-09-17 | Merge pull request #1336 from lioncash/antialias | bunnei | |
yuzu/util: Antialias game list compatibility pixmaps | |||
2018-09-17 | yuzu/util: Antialias game list compatibility pixmaps | Lioncash | |
We pass a hint to the QPainter instance that we want anti-aliasing on the compatibility icons, which prevents the circles from looking fairly jagged, and actually makes them look circular. | |||
2018-09-17 | game_list_p: Amend typo in GameListItemCompat's constructor parameter | Lioncash | |
Adds a missing 'i' character that was missing in compatibility. | |||
2018-09-17 | game_list_p: Take map iterator contents by const reference | Lioncash | |
We don't need to copy the whole struct in this instance, we can just utilize a reference instead. | |||
2018-09-17 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | |
2018-09-15 | Merge pull request #1273 from Subv/ld_sizes | bunnei | |
Shaders: Implemented multiple-word loads and stores to and from attribute memory. | |||
2018-09-15 | Merge pull request #1271 from Subv/kepler_engine | bunnei | |
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). | |||
2018-09-16 | Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) | raven02 | |
2018-09-15 | Shaders: Implemented multiple-word loads and stores to and from attribute ↵ | Subv | |
memory. This seems to be an optimization performed by nouveau. | |||
2018-09-15 | Port # #4192 from Citra: "svc: change unknown to thread in CreateThread" | Valentin Vanelslande | |
2018-09-15 | Tests: Remove glad test OS X work-around | Yuri Kunde Schlesner | |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | |
2018-09-14 | cubeb_sink: Correct context name in ListCubebSinkDevices() | Lioncash | |
This ain't Citra. | |||
2018-09-13 | Merge pull request #1310 from lioncash/kernel-ns | bunnei | |
kernel/thread: Include thread-related enums within the kernel namespace | |||
2018-09-13 | Merge pull request #1309 from lioncash/nested | bunnei | |
service: Use nested namespace specifiers where applicable | |||
2018-09-13 | Merge pull request #1307 from lioncash/pl | bunnei | |
services/pl_u: Add missing Korean font to the fallback case for shared fonts | |||
2018-09-13 | kernel/thread: Include thread-related enums within the kernel namespace | Lioncash | |
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace. | |||
2018-09-13 | service: Use nested namespace specifiers where applicable | Lioncash | |
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact. | |||
2018-09-13 | ipc: minor fix | Valentin Vanelslande | |
2018-09-12 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | |
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback | |||
2018-09-12 | services/pl_u: Add missing Korean font to the fallback case for shared fonts | Lioncash | |
Previously this wasn't using the Korean font at all. | |||
2018-09-12 | Merge pull request #1298 from lioncash/view | bunnei | |
audio_core/sink_details: Change std::string parameter into std::string_view | |||
2018-09-12 | Merge pull request #1302 from lioncash/config | bunnei | |
yuzu/configure_gamelist: Mark combo-box strings as translatable | |||
2018-09-12 | Merge pull request #1163 from FearlessTobi/add-audio-stretching | bunnei | |
audio_core: Add audio stretching support | |||
2018-09-12 | gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. | bunnei | |
- Fixes a regression with Sonic Mania with ARB_texture_storage. | |||
2018-09-12 | Merge pull request #1297 from lioncash/pl | bunnei | |
pl_u: Eliminate mutable file-scope state | |||
2018-09-12 | Merge pull request #1263 from FernandoS27/tex-mode | bunnei | |
shader_decompiler: Implemented (Partially) Texture Processing Modes | |||
2018-09-12 | GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). | Subv | |
This engine writes data from a FIFO register into the configured address. | |||
2018-09-12 | audio_core: Flush stream when not playing anything | MerryMage | |
2018-09-12 | Implemented Texture Processing Modes | FernandoS27 | |
2018-09-12 | Merge pull request #1303 from lioncash/error | bunnei | |
kernel/errors: Amend invalid thread priority and invalid processor ID error codes | |||
2018-09-12 | svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid ↵ | Lioncash | |
processor ID is given This is what the kernel does for an out-of-range processor ID. | |||
2018-09-12 | kernel/errors: Correct error codes for invalid thread priority and invalid ↵ | Lioncash | |
processor ID | |||
2018-09-12 | svc: Do nothing if svcOutputDebugString() is given a length of zero | Lioncash | |
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging. | |||
2018-09-12 | svc: Correct parameter type for OutputDebugString() | Lioncash | |
This should be a u64 to represent size. | |||
2018-09-12 | yuzu/configure_gamelist: Make combo box strings translatable | Lioncash | |
Given these are shown to the user, they should be translatable. While we're at it, also set up the dialog to automatically retranslate the dialog along with the combo boxes if it receives a LanguageChange event. | |||
2018-09-12 | yuzu/configure_gamelist: Use std::array instead of std::vector for ↵ | Lioncash | |
translatable strings We don't need to use an allocating container for these, given we know the fixed amount of strings being used. This is just a waste of memory. | |||
2018-09-12 | yuzu/configure_gamelist: Move combo box initializtion to their own functions | Lioncash | |
Keeps the individual initialization of the combo boxes logically separate. We also shouldn't be dumping this sort of thing in the constructor directly. | |||
2018-09-11 | Merge pull request #1296 from lioncash/prepo | bunnei | |
service/prepo: Move class into the cpp file | |||
2018-09-11 | Merge pull request #1301 from lioncash/qt | bunnei | |
game_list: Resolve variable shadowing within LoadCompatibilityList() | |||
2018-09-11 | Merge pull request #1300 from lioncash/audio | bunnei | |
service/audio: Replace includes with forward declarations where applicable | |||
2018-09-11 | Merge pull request #1278 from tech4me/bg-color-fix | bunnei | |
Port Citra #4047 & #4052: add change background color support | |||
2018-09-11 | Merge pull request #1295 from bunnei/accurate-copies | bunnei | |
gl_rasterizer_cache: Improve accuracy of caching and copies. | |||
2018-09-11 | Merge pull request #1294 from degasus/optimizations | bunnei | |
gl_rasterizer: Use ARB_texture_storage. |