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2021-09-30Merge pull request #7075 from v1993/power-of-teabunnei
applets: Use subdirectory of main data directory for QtWebEngine storage
2021-09-30Merge pull request #7061 from ameerj/dma-buffer-miscbunnei
buffer_cache, maxwell_dma: Minor refactoring and code fixes
2021-09-29Merge pull request #7104 from Morph1984/styleMai M
style: Remove extra space preceding the :: operator
2021-09-29Merge pull request #7036 from ameerj/ogl-bgr-v2bunnei
gl_texture_cache: Unify BGR copy passes using PBOs
2021-09-29Fixed invalid iterator usageAndrew Strelsky
2021-09-29style: Remove extra space preceding the :: operatorMorph
2021-09-28Merge pull request #7018 from lat9nq/splat-stubsMorph
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28Merge pull request #7042 from v1993/patch-7Ameer J
Hide XInput bypass on non-Windows OSes
2021-09-28Merge pull request #7076 from ameerj/amd-botwbunnei
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-26service/es: Update to 13.0.0german77
2021-09-26service/npns: Update to 13.0.0german77
2021-09-26service/vi: Update to 13.0.0german77
2021-09-26service/am: Update to 13.0.0german77
2021-09-26service/audio: Update to 13.0.0german77
2021-09-26service/hid: Update to 13.0.0german77
2021-09-26service/btdrv: Update to 13.0.0german77
2021-09-26service/usb: Update to 13.0.0german77
2021-09-26Merge pull request #7078 from ameerj/vc-jthread-fixesMorph
video_core: Fix jthread related hangs when stopping emulation
2021-09-25service: bsd: Stub ReadMorph
- Used by Diablo II: Resurrected
2021-09-24service: bsd: Implement ReadMorph
- Used by Diablo II: Resurrected
2021-09-24general: Update style to clang-format-12ameerj
2021-09-24Merge pull request #7069 from lioncash/uuidMorph
common/uuid: Add validity checking functions to interface
2021-09-23video_core: Fix jthread related hangs when stopping emulationameerj
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and ↵ameerj
earlier Fixes rainbow textures on BOTW.
2021-09-23Merge pull request #7068 from behunin/patch-3bunnei
Debug Config Ui: Clean-up and nits
2021-09-24Use subdirectory of main data directory for QtWebEngine storagev1993
Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-23Merge pull request #7045 from behunin/patch-1bunnei
Tas configure ui nits
2021-09-22core/profile_select: Avoid uninitialized read in SelectProfile()Lioncash
The default constructor of UUID doesn't initialize its data members, so we need to directly initialize it to be invalid.
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-22Clean-up and nitsLevi Behunin
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-20Clean-upLevi Behunin
Numerize names, remove unneeded properties and spacer.
2021-09-20Merge pull request #7003 from ameerj/unlocked-present-modebunnei
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-19Merge pull request #7017 from FernandoS27/i-am-barbie-girlAmeer J
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19maxwell_dma: Minor refactoringameerj
2021-09-19buffer_cache: Minor fixesameerj
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-18Merge pull request #7019 from ameerj/videocore-jthreadbunnei
videocore: Use std::jthread for worker threads
2021-09-18Tas configure ui nitsLevi Behunin
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Document the main classgerman77
2021-09-18input_common/tas: Add swap controllergerman77
2021-09-18input_common/tas: overwrite file dialoggerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18config: Move TAS options to it's own menugerman77
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide1
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18main: TAS Playback state labelMonsterDruide1
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18settings: File selector & other settingsMonsterDruide1
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18input_common/tas: Base playback & recording systemMonsterDruide1
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18Merge pull request #7020 from Moonlacer/remove_audio_stretchingbunnei
Remove audio stretching
2021-09-18If not on Windows, disable raw inputValeri
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.