Age | Commit message (Collapse) | Author |
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Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
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Fixes screenshots at non integer scaling
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We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
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Fixes scaling in Super Mario Party
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Thanks for everything!
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Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
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