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Refactor all the GPU Caches to use VAddr for cache addressing
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video_core/shader: Add some instruction and S2R encodings
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Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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Log version and about section version fix
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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strings via the supplied title format
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shader: implement SULD.D bits32/64
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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* fix LayeredFS error when loading some games made with the Unity
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video_core: Use native ASTC when available
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removed shader stage.
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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gl_rasterizer: Mark cleared textures as dirty
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