| Age | Commit message (Collapse) | Author | 
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Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
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Immediate condition refs where not handled correctly. Just move the
value for now.
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Fixes the identity removal pass.
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
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Fixes members of unnamed union not being accessible, and one function
without a declaration.
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Silence unused variable warning
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
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Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
  foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
  Foo{A(), B()}
Use this to get consistent behavior.
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