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2023-01-10qt: unlock during signal emissionLiam
2023-01-09macOS: Make Yuzu show up in the Launchpad Games folder (#9594)UltraHDR
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype This makes it show up in the Launchpad Games folder
2023-01-09Merge pull request #9589 from liamwhite/defaultMorph
renderer_vulkan: disable turbo by default
2023-01-09Merge pull request #9581 from liamwhite/turbo2Morph
renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09Merge pull request #9530 from liamwhite/vk-feature-initMorph
vulkan_device: refactor feature testing
2023-01-09Merge pull request #9569 from liamwhite/shutdown-warsMorph
qt: additional fixes for reentrant shutdown
2023-01-09vulkan_device: refactor feature testingLiam
2023-01-08renderer_vulkan: disable turbo by defaultLiam
2023-01-07VideoCore: Fix OGL cache invalidation.Fernando Sahmkow
2023-01-07Merge pull request #9563 from german77/crash_not_allowedbunnei
input_common: Create an update engine
2023-01-07renderer_vulkan: pause turbo submissions on inactive queueLiam
2023-01-07Avoid OOB array access reading passthrough attr maskBilly Laws
YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
2023-01-07Merge pull request #9570 from liamwhite/less-clock-boostNarr the Reg
renderer_vulkan: disable clock boost on unvalidated devices
2023-01-06vulkan_device: avoid attempt to access empty optionalLiam
2023-01-06renderer_vulkan: disable clock boost on unvalidated devicesLiam
2023-01-06qt: additional fixes for reentrant shutdownLiam
2023-01-06opengl: Sanitize antialiasing configNarr the Reg
2023-01-06video_core/vulkan: Fixed loading of Vulkan driver pipeline cacheWollnashorn
The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load.
2023-01-06Merge pull request #9535 from bylaws/masterFernando S
Port over several shader-compiler fixes from skyline
2023-01-06Merge pull request #9561 from liamwhite/update-dynarmicliamwhite
externals: update dynarmic, xbyak
2023-01-06Merge pull request #9558 from MonsterDruide1/network-timeout-noerrorliamwhite
net: Silently translate ETIMEDOUT network error
2023-01-06Merge pull request #9552 from liamwhite/turboliamwhite
vulkan: implement 'turbo mode' clock booster
2023-01-06Merge pull request #9559 from FernandoS27/cached-writesFernando S
VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-05MacroHLE: eliminate 2 rushed macros.Fernando Sahmkow
2023-01-05input_common: Create an update engineNarr the Reg
2023-01-05Merge pull request #9528 from liamwhite/mvk-nulldescliamwhite
renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05Merge pull request #9536 from liamwhite/debug-utilsliamwhite
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05externals: update dynarmic, xbyakLiam
2023-01-05Run clang-formatBilly Laws
2023-01-05shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsBilly Laws
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05Vulkan, OpenGL: Hook up geometry shader passthrough emulationBilly Laws
2023-01-05shader_recompiler: Add support for lowering geometry passthroughBilly Laws
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
2023-01-05Vulkan, OpenGL: Hook up storage buffer alignment codeBilly Laws
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-05shader_recompiler: SPIRV: Only enable int64 feature when supportedBilly Laws
2023-01-05shader_recompiler: Add comparison operators to descriptor typesBilly Laws
2023-01-05Vulkan: Add a workaround for input_position on Adreno driversBilly Laws
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05video_core/vulkan: Vulkan driver pipelines now contain cache versionWollnashorn
So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05video_core/vulkan: Driver pipeline cache will now be deleted with the shader ↵Wollnashorn
cache
2023-01-05config: Set the Vulkan driver pipeline cache option to be globalWollnashorn
2023-01-05video_core/vulkan: Added check if Vulkan pipeline path has been setWollnashorn
2023-01-05config: Better wording for VK pipeline cache option and enable by defaultWollnashorn
2023-01-05yuzu-cmd: Removed `use_vulkan_driver_pipeline_cache` from default_ini.hWollnashorn
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05BufferBase: Don't ignore GPU pages.Fernando Sahmkow
2023-01-05Fermi2D: sync cache flushesFernando Sahmkow
2023-01-05MemoryManager: use fastmem directly.Fernando Sahmkow
2023-01-05net: Silently translate ETIMEDOUT network errorMonsterDruide1
2023-01-05video_core: Cache GPU internal writes.Fernando Sahmkow
2023-01-05Vulkan: Fix drivers that don't support dynamic_state_2 upFernando Sahmkow