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2019-10-15Comment and reorganize the schedulerFernando Sahmkow
2019-10-15Add PrepareReschedule where required.Fernando Sahmkow
2019-10-15Correct compiling errors and addapt to the new interface.Fernando Sahmkow
2019-10-15Correct Supervisor Calls to work with the new scheduler,Fernando Sahmkow
2019-10-15Redesign CPU Cores to work with the new schedulerFernando Sahmkow
2019-10-15Add interfacing to the Global SchedulerFernando Sahmkow
2019-10-15Addapt thread class to the new SchedulerFernando Sahmkow
2019-10-15Implement a new Core SchedulerFernando Sahmkow
2019-10-15Merge pull request #2965 from FernandoS27/fair-core-timingbunnei
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-14Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1bunnei
pl_u: Move open source font archives and fix NAND error
2019-10-14Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggersbunnei
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-14Merge pull request #2930 from DarkLordZach/gamecard-partitionsbunnei
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-13card_image: Implement system update commands in XCIZach Hilman
2019-10-13pl_u: Fix mismatched rebase size error in font encryptionZach Hilman
2019-10-13pl_u: Use kernel physical memoryZach Hilman
2019-10-13pl_u: Remove excess static qualifierZach Hilman
2019-10-13pl_u: Use OSS system archives if real archives don't existZach Hilman
2019-10-13system_archive: Synthesize shared fonts system archivesZach Hilman
2019-10-13externals: Move OSS font data to file_sys in coreZach Hilman
2019-10-12Core_Timing: Address Remaining feedback.Fernando Sahmkow
2019-10-12Core_Timing: Fix tests.Fernando Sahmkow
2019-10-11Core_Timing: Address Feedback and suppress warnings.Fernando Sahmkow
2019-10-10fixed clang format & addressed feedbackFreddyFunk
2019-10-10yuzu/configure_input_player: Fix input handling for ZL and ZR from ↵FreddyFunk
controllers with analog triggers
2019-10-09Merge pull request #2910 from FearlessTobi/port-4930bunnei
Port citra-emu/citra#4930: "Pause when in background"
2019-10-09Merge pull request #2928 from ReinUsesLisp/dirty-depth-boundsbunnei
maxwell_3d: Add dirty flags for depth bounds values
2019-10-09Merge pull request #2927 from ReinUsesLisp/polygon-offset-unitsbunnei
gl_rasterizer: Fix polygon offset units
2019-10-09Core Timing: Correct Idle and remove lefting pragmaFernando Sahmkow
2019-10-09Core Timing: General corrections and added tests.Fernando Sahmkow
2019-10-09Tests: Eliminate old Core Timing TestsFernando Sahmkow
2019-10-09Core Timing: Rework Core Timing to run all cores evenly.Fernando Sahmkow
2019-10-09Merge pull request #2921 from FreddyFunk/compiler-warnings-corebunnei
Services::ES fix casting warnings
2019-10-08Merge pull request #2654 from DarkLordZach/lm-log-rewritebunnei
lm: Rewrite logger to use core reporting services
2019-10-08Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2Fernando Sahmkow
shader/half_set_predicate: Fix HSETP2 for constant buffers
2019-10-07shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp
HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable.
2019-10-07shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp
2019-10-07hid: Implement DeactivateNpadMorph
Makes use of the already existing DeactivateController function.
2019-10-06Merge pull request #2951 from lioncash/globalZach Hilman
core: Remove Core::CurrentProcess()
2019-10-06Merge pull request #2952 from lioncash/warningRodrigo Locatti
bcat: Silence various warnings
2019-10-06Merge pull request #2955 from lioncash/allocatorRodrigo Locatti
alignment: Resolve allocator construction issues on debug
2019-10-06alignment: Resolve allocator construction issues on debugLioncash
This was related to the source allocator being passed into the constructor potentially having a different type than allocator being constructed. We simply need to provide a constructor to handle this case. This resolves issues related to the allocator causing debug builds on MSVC to fail.
2019-10-06alignment: Specify trait definitions within the allocatorLioncash
Allows containers and other data structures to consider optimizations based off of them. We satisfy all of these requirements anyways.
2019-10-06Merge pull request #2954 from ReinUsesLisp/fix-invalidationFernando Sahmkow
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp
Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue.
2019-10-06bcat/module: Silence truncation warningsLioncash
We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
2019-10-06bcat: Take std::function instance by value in NullBackend's constructorLioncash
Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
2019-10-06bcat: In-class initialize ProgressServiceBackend's impl memberLioncash
Allows us to remove a constructor initializer list.
2019-10-06bcat: Make ProgressServiceBackend's constructor take a std::string_viewLioncash
Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made.
2019-10-06qt: Fix game name format errorZach Hilman
2019-10-06bcat: Make ProgressServiceBackend's GetEvent() constLioncash
This member function doesn't modify internal member state, so it can be marked const.