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2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-27Merge pull request #6748 from lioncash/engine-initRodrigo Locatti
video_core/engine: Consistently initialize rasterizer pointers
2021-07-27Merge pull request #6744 from lioncash/excRodrigo Locatti
exception: Make constructors explicit
2021-07-27Merge pull request #6745 from lioncash/copiesbunnei
video_core: Remove some unused variables
2021-07-27video_core/engine: Consistently initialize rasterizer pointersLioncash
Ensures all of the engines have consistent and deterministic initialization of the rasterizer pointers.
2021-07-27vulkan_wrapper: Fix SetObjectName() always indicating objects as imagesLioncash
We should be using the passed in object type instead.
2021-07-27buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()Lioncash
Given this is non-trivial, the constructor is required to execute, so this removes a bit of redundant codegen.
2021-07-27gl_shader_cache: Remove unused variableLioncash
2021-07-27vk_compute_pass: Remove unused capturesLioncash
Resolves two compiler warnings.
2021-07-27exception: Make constructors explicitLioncash
Ensures that exception construction is always explicit.
2021-07-27exception: Make what() member function nodiscardLioncash
2021-07-27exception: Narrow down specific headerLioncash
We can use the <exception> header instead of pulling in all of the exception-style classes.
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26Merge pull request #6741 from ReinUsesLisp/stream-removeRodrigo Locatti
vk_stream_buffer: Remove unused stream buffer
2021-07-26Merge pull request #6740 from K0bin/hvv-fallbackRodrigo Locatti
Handle allocation failure in Staging buffer
2021-07-26vk_staging_buffer_pool: Fall back to host memory when allocation failsRobin Kertels
2021-07-26Merge pull request #6728 from ReinUsesLisp/null-buffer-usageRodrigo Locatti
vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrierRodrigo Locatti
vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26vk_stream_buffer: Remove unused stream bufferReinUsesLisp
Remove unused file.
2021-07-26Merge pull request #6724 from lioncash/nodisc-shaderRodrigo Locatti
shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26Merge pull request #6726 from lioncash/hguardRodrigo Locatti
emit_spirv_instructions: Add missing header guard
2021-07-26Merge pull request #6727 from lioncash/topologyRodrigo Locatti
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26configure_graphics: reword GLASM optionVamsi Krishna
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26Merge pull request #6723 from lioncash/shaderRodrigo Locatti
object_pool: Add missing return in Chunk move assignment operator
2021-07-26Merge pull request #6725 from lioncash/control-tokenRodrigo Locatti
control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26vk_compute_pass: Fix pipeline barrier for indexed quadsReinUsesLisp
Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26vk_buffer_cache: Add transform feedback usage to null bufferReinUsesLisp
Fixes bad API usages on Vulkan.
2021-07-26emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()Lioncash
This should be LINES_ADJACENCY
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
2021-07-26control_flow: Fix duplicate switch case in OpcodeTokenLioncash
This previously duplicated the case of the PBK case above it.
2021-07-26object_pool: Add missing return in Chunk move assignment operatorLioncash
Prevents undefined behavior from occurring.
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-25Merge pull request #6575 from FernandoS27/new_settingsbunnei
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25Merge pull request #6709 from ameerj/screenshot-pathMorph
main: Fix screenshot filepath construction
2021-07-25Merge pull request #6585 from ameerj/hadesbunnei
Shader Decompiler Rewrite
2021-07-25main: Fix screenshot filepath constructionameerj
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory. This fixes that behavior
2021-07-25Merge pull request #6699 from lat9nq/common-threadsbunnei
common: Publically link to pthreads
2021-07-24Merge pull request #6690 from ReinUsesLisp/dma-clear-fixupsbunnei
buffer_cache: Misc fixups related to buffer clears
2021-07-23renderer_base: Removed redundant settingsameerj
use_framelimiter was not being used internally by the renderers. set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-23Merge pull request #6551 from bunnei/improve-kernel-objbunnei
Improve management of kernel objects
2021-07-23common: Publically link to pthreadslat9nq
Common requires pthreads but does not refer to it when linking to other modules. Fix this by linking to Threads where necessary.
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it.
2021-07-22vulkan/blit_image: Commit descriptor sets within worker threadReinUsesLisp
Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread.
2021-07-22vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptorReinUsesLisp
Causes crashes on Link's Awakening intro. It's hard to debug if it's our fault due to bugs in validation layers.
2021-07-22qt: Remove "experimental" from asynchronous shader building UIReinUsesLisp
2021-07-22Revert "renderers: Disable async shader compilation"ReinUsesLisp
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22opengl: Fix asynchronous shadersReinUsesLisp
Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts.