Age | Commit message (Collapse) | Author |
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Implement RenderTargetFormat::BGR5A1_UNORM
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game_list_p: Take map iterator contents by const reference
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yuzu/util: Antialias game list compatibility pixmaps
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We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
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Adds a missing 'i' character that was missing in compatibility.
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We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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memory.
This seems to be an optimization performed by nouveau.
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kernel/thread: Include thread-related enums within the kernel namespace
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service: Use nested namespace specifiers where applicable
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services/pl_u: Add missing Korean font to the fallback case for shared fonts
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Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
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There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
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Previously this wasn't using the Korean font at all.
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audio_core/sink_details: Change std::string parameter into std::string_view
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yuzu/configure_gamelist: Mark combo-box strings as translatable
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audio_core: Add audio stretching support
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- Fixes a regression with Sonic Mania with ARB_texture_storage.
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pl_u: Eliminate mutable file-scope state
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shader_decompiler: Implemented (Partially) Texture Processing Modes
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This engine writes data from a FIFO register into the configured address.
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kernel/errors: Amend invalid thread priority and invalid processor ID error codes
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processor ID is given
This is what the kernel does for an out-of-range processor ID.
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processor ID
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While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
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This should be a u64 to represent size.
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Given these are shown to the user, they should be translatable.
While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
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translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
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Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
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service/prepo: Move class into the cpp file
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game_list: Resolve variable shadowing within LoadCompatibilityList()
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service/audio: Replace includes with forward declarations where applicable
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Port Citra #4047 & #4052: add change background color support
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gl_rasterizer_cache: Improve accuracy of caching and copies.
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gl_rasterizer: Use ARB_texture_storage.
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- Fixes several rendering issues with Super Mario Odyssey.
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"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
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This way, we aren't constructing unnecessary QJsonValue instances.
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A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
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The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
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Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
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This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
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- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
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