Age | Commit message (Collapse) | Author |
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The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
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Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
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The sign bit on integers of size < 32 was not properly preserved in casts
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BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
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Fixes black textures in UE4 games
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Fixes DOOM 2016 missing local memory
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Fixes SULD.D tests.
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Fixes pixelated presentation on Intel devices.
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Used by Claybook.
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Fixes a crash on Age of Calamity cutscenes.
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Increases performance significantly on certain titles.
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MSVC generates better code for it.
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Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
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Add support for Polaris AMD devices.
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Intel devices pre-Xe don't support this.
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Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
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Fixes ubsan issue.
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Add Intel Xe support.
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