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2021-07-22glsl: Implement some attribute getters and settersameerj
2021-07-22glsl: Track S32 atomicsameerj
2021-07-22glsl: Update phi node managementameerj
2021-07-22glsl: Fix floating point compare opsameerj
Logic for ordered/unordered ops was wrong.
2021-07-22glsl: Query GL Device for FP16 extension supportameerj
2021-07-22glsl: Simply FP storage atomicsameerj
2021-07-22glsl: F16x2 storage atomicsameerj
2021-07-22glsl: Revert ssbo aliasing. Storage Atomics implameerj
2021-07-22glsl: implement phi nodesameerj
2021-07-22glsl: Wip storage atomic opsameerj
2021-07-22glsl: Implement FCMPameerj
2021-07-22glsl: Add a more robust fp formatterameerj
2021-07-22glsl: More FP fixesameerj
2021-07-22glsl: FP function fixesameerj
2021-07-22glsl: More FP instructions/fixesameerj
2021-07-22glsl: Add many FP32/64 instructionsameerj
2021-07-22glsl: Fixup build issuesReinUsesLisp
2021-07-22glsl: Implement more Integer opsameerj
2021-07-22glsl: Implement BF*ameerj
2021-07-22glsl: Implement a few Integer instructionsameerj
2021-07-22glsl: Use std::string_view for Emit function args.ameerj
2021-07-22glsl: Pass IR::Inst& to Emit functionsameerj
2021-07-22glsl: INeg and IAdd negate testsameerj
2021-07-22glsl: Reusable typed variables. IADD32ameerj
2021-07-22glsl: Fix program linking and cbufameerj
2021-07-22glsl: Fix "reg" allocingameerj
based on glasm with some tweaks
2021-07-22glsl: Initial backendameerj
2021-07-22spirv: Reduce log severity of mismatching denorm rulesReinUsesLisp
2021-07-22shader: Fix loop safety to SSA passReinUsesLisp
2021-07-22vk_rasterizer: Exit render passes on fragment barriersReinUsesLisp
2021-07-22vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateRodrigo Locatti
2021-07-22buffer_cache: Invalidate fast buffers on computeReinUsesLisp
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-22shader: Comment why the array component is not read in TMMLReinUsesLisp
2021-07-22vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp
2021-07-22main: Fix Open Transferable Shader Cache context itemameerj
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22tmml: Remove index component from coords vecameerj
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22vk_rasterizer: Implement first indexReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22spirv/convert: Catch more signed operations oversightsameerj
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp
BitCast U32 to S32 before converting to float on drivers with broken signed operations.
2021-07-22 gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsameerj
Fixes black textures in UE4 games
2021-07-22shader_environment: Fix local memory size calculationsReinUsesLisp
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj
Fixes DOOM 2016 missing local memory
2021-07-22gl_texture_cache: Create image storage viewsReinUsesLisp
Fixes SULD.D tests.