Age | Commit message (Collapse) | Author |
|
|
|
|
|
file_sys: Add HFS/PFS helper component
|
|
GPU: Implement some wrap modes
|
|
|
|
* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
|
|
|
|
(Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
|
|
|
|
|
|
|
|
|
|
pl_u: Use empty shared font if none is available.
|
|
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
|
|
- Makes games work in lieu of shared_font.bin.
|
|
uploading code.
|
|
opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
|
|
fsp_srv: Implement DeleteFile.
|
|
- Used by Binding of Isaac.
|
|
|
|
necessary const buffers for each shader stage.
|
|
|
|
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
|
|
|
|
|
|
vm_manager: Increase GetTotalMemoryUsage value.
|
|
- Gets Binding of Isaac running.
|
|
Fix the stuck in fullscreen bug
|
|
fsp_srv: Implement IFile::Flush.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Tested with Puyo Puyo Tetris and Cave Story+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|