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2018-04-17gpu: Add several framebuffer formats to RenderTargetFormat.bunnei
2018-04-17maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei
2018-04-17Merge pull request #341 from shinyquagsire23/pfs-hfs-implbunnei
file_sys: Add HFS/PFS helper component
2018-04-17Merge pull request #343 from Subv/tex_wrap_4bunnei
GPU: Implement some wrap modes
2018-04-17file_sys: Use NGLOGshinyquagsire23
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon12
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-17MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv
2018-04-17MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 ↵Subv
(Clamp, GL_CLAMP). This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-16gl_rendering: Use NGLOG* for changed code.bunnei
2018-04-16gl_rasterizer: Implement indexed vertex mode.bunnei
2018-04-16file_sys: tweaksshinyquagsire23
2018-04-16file_sys: Add HFS/PFS helper componentshinyquagsire23
2018-04-15Merge pull request #338 from bunnei/unrequire-shared-fontbunnei
pl_u: Use empty shared font if none is available.
2018-04-15Merge pull request #337 from Subv/used_buffersbunnei
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15pl_u: Use empty shared font if none is available.bunnei
- Makes games work in lieu of shared_font.bin.
2018-04-15GPU: Use the same buffer names in the generated GLSL and the buffer ↵Subv
uploading code.
2018-04-15GPU: Don't use explicit binding points when uploading the constbuffers to ↵Subv
opengl. The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15Merge pull request #335 from bunnei/delete-filebunnei
fsp_srv: Implement DeleteFile.
2018-04-15fsp_srv: Implement DeleteFile.bunnei
- Used by Binding of Isaac.
2018-04-15GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Subv
2018-04-15GPU: Use the buffer hints from the shader decompiler to upload only the ↵Subv
necessary const buffers for each shader stage.
2018-04-15shaders: Expose hints about used const buffers.bunnei
2018-04-14GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14GPU: Allow configuring ssbos in the opengl state manager.Subv
2018-04-14GPU: Added a function to determine whether a shader stage is enabled or not.Subv
2018-04-14Merge pull request #332 from bunnei/fix-total-mem-usagebunnei
vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14vm_manager: Increase GetTotalMemoryUsage value.bunnei
- Gets Binding of Isaac running.
2018-04-14Merge pull request #327 from adityaruplaha/fullscreen-fixbunnei
Fix the stuck in fullscreen bug
2018-04-14Merge pull request #331 from bunnei/fsp-flushbunnei
fsp_srv: Implement IFile::Flush.
2018-04-14fsp_srv: Implement IFile::Flush.bunnei
2018-04-14shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei
2018-04-14shaders: Address PR review feedback.bunnei
2018-04-14gl_shader_decompiler: Cleanup log statements.bunnei
2018-04-14shaders: Fix GCC and clang build issues.bunnei
2018-04-14gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei
2018-04-14shader_bytecode: Add FSETP and KIL to GetInfo.bunnei
2018-04-14shader_bytecode: Add SubOp decoding.bunnei
2018-04-14gl_shader_decompiler: Add shader stage hint.bunnei
2018-04-14renderer_opengl: Fix Morton copy byteswap, etc.bunnei
2018-04-14Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611)adityaruplaha
2018-04-13gl_shader_manager: Implement SetShaderSamplerBindings.bunnei
2018-04-13gl_rasterizer: Generate shaders and upload uniforms.bunnei
2018-04-13gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13gl_shader_manager: Cleanup and consolidate uniform handling.bunnei
2018-04-13maxwell_3d: Make memory_manager public.bunnei
2018-04-13maxwell_3d: Fix shader_config decodings.bunnei
2018-04-13gl_rasterizer: Use shader program manager, remove test shader.bunnei
2018-04-13renderer_opengl: Add gl_shader_manager class.bunnei
2018-04-13maxwell_to_gl: Add a few types, etc.bunnei
2018-04-13gl_shader_gen: Add hashable setup/config structs.bunnei