Age | Commit message (Collapse) | Author |
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- Also add a comment to AppendColorCombiner.
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- Includes a check to confirm no hash collisions.
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- Fixes uniform issue on AMD.
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function.
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various cleanups.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
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citra-qt: save hardware-rendering and shaders-jit settings
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citra-qt: Add icon to the OS X app
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Loader: Implement NCCH encryption check
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
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Previously the Mac app didn't have any icon.
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Remove newlines in LOG_* calls
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The LOG_* function itself already appends one.
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Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
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The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
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Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
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Obligatory "Throw out workarounds VS2013 once limited us to" PR
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Initial implementation of a game list
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symbols: Minor changes
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behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
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