Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
shader: implement SULD.D bits32/64 | |||
2020-04-07 | address nit. | Nguyen Dac Nam | |
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
* fix LayeredFS error when loading some games made with the Unity | |||
2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
video_core: Use native ASTC when available | |||
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
removed shader stage. | |||
2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
gl_rasterizer: Mark cleared textures as dirty | |||
2020-04-05 | silent warning (conversion error) | namkazy | |
2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
2020-04-05 | clang-format | namkazy | |
2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
2020-04-05 | tweaking. | namkazy | |
2020-04-05 | clang-format | Nguyen Dac Nam | |
2020-04-05 | cleanup unuse params | namkazy | |
2020-04-05 | cleanup debug code. | namkazy | |
2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
2020-04-05 | remove disable optimize | namkazy | |
2020-04-05 | [wip] reimplement SULD.D | namkazy | |
2020-04-05 | add shader stage when init shader ir | namkazy | |
2020-04-05 | clang-fix | Nguyen Dac Nam | |
2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | |
2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | |
2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | |
2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | |
2020-04-03 | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | |
configuration: Reorder shoulder buttons | |||
2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
services: ldr: Fix MemoryState for read/write regions of NROs. | |||
2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
Silences a warning about control paths not all returning a value. | |||
2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
Refactor Context management (Fixes renderdoc on opengl issues) | |||
2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | |
2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |
2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | |
2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | |
2020-03-31 | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | |
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | |||
2020-03-31 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |