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2020-07-15kernel/thread: Remove global GetCurrentThread()Lioncash
This is only used in one place, so we can fold it into the calling code, eliminating a place for the global system instance to be used.
2020-07-14Merge pull request #4342 from lioncash/endianRodrigo Locatti
common/swap: Make use of std::endian
2020-07-14common/swap: Make use of std::endianLioncash
Allows removing a bunch of defines in favor of a two liner.
2020-07-14Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14Merge pull request #4294 from MerryMage/cpu-opt-settingsbunnei
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14Merge pull request #4282 from Morph1984/fs-sizebunnei
filesystem: Set various NAND partition sizes to their defaults
2020-07-14Fix crash if gc configured but adapter not connectedAmeer
2020-07-14Merge pull request #4314 from lioncash/input-warnbunnei
gcadapter: Tidy up compiler warnings
2020-07-14Merge pull request #4315 from lioncash/udp-warnbunnei
udp: Silence a C++20 deprecation warning
2020-07-14configure_general: Explicitly guard use_multi_core when applying settingslat9nq
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-13Merge pull request #4280 from jbeich/system-libusbLC
cmake: pass libusb include directory
2020-07-14input_common: drop unused libusb.h includeAmeer
Remnant of an early implementation.
2020-07-13input_common: make libusb private to gc_adapterJan Beich
2020-07-12udp: Silence a C++20 deprecation warningLioncash
C++20 deprecates using the = lambda capture to implicitly capture the this pointer. Instead, we must specify it explicitly.
2020-07-12gc_poller: Mark GCButtonFactory::GetNextInput() as constLioncash
This doesn't modify class instance state.
2020-07-12gc_poller: Get rid of undefined behavior in Create()Lioncash
Ensures that the function always has returns in all control paths.
2020-07-12gc_poller: Silence sign conversion warningsLioncash
2020-07-12gc_adapter: Remove deprecated usage of = in lambda capturesLioncash
It's deprecated in C++20 to use = to capture the this pointer. Instead, we can simply pass this as an argument to the thread constructor.
2020-07-12gc_adapter: Silence sign conversion warningsLioncash
2020-07-12configure_cpu: Split optimization settings off into Debug tabMerryMage
2020-07-12Merge pull request #4265 from Morph1984/file-renameFernando Sahmkow
vfs_real: Fix MoveFile
2020-07-12Merge pull request #4290 from lioncash/latestLC
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12Merge pull request #3385 from Morph1984/batch-installbunnei
frontend: Add support to batch install files to NAND
2020-07-12common/alignment: Fix compilation errors (#4303)Tobias
2020-07-12Merge pull request #4275 from CrazyMax/desired_languagebunnei
AM: fix GetDesiredLanguage:
2020-07-11Merge pull request #4289 from ReinUsesLisp/dynfixbunnei
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp""bunnei
2020-07-11Common: remove a mod from AlignUp (#5441)Marshall Mohror
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions. This generates one div and a cmov which is significantly cheaper.
2020-07-11configure_cpu: Add tooltipsMerryMage
2020-07-11configure_cpu: Show/Hide debugging optionsMerryMage
2020-07-11configuration: Add settings to enable/disable specific CPU optimizationsMerryMage
2020-07-11CMakeLists: Make use of /std:c++latest on MSVCLioncash
Provides the buildbot with one builder that is always tracking the latest version of the C++ standard, allowing us to progressively rectify our code and amend any differences between standards over time instead of waiting for a complete standard change, potentially breaking a lot of code all at once.
2020-07-11Merge pull request #4203 from VolcaEM/servicesbunnei
service: Update function tables
2020-07-10Merge pull request #4250 from Morph1984/key-writingbunnei
KeyManager: Prevent writing of invalid keys
2020-07-10vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXTReinUsesLisp
This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update.
2020-07-10Merge pull request #4221 from jbeich/unused-qt-openglbunnei
cmake: drop dependency on QtOpenGL
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp
Change GOB sizes from free-functions to constexpr constants. Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels into a 3D texture and use it for 3D copies.
2020-07-10vfs_real: Fix MoveFileMorph
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation. Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10KeyManager: Prevent writing of invalid keysMorph
If the keys are zero, don't write them to the autogenerated file.
2020-07-10Add additional empty check for the QStringList returned by the InstallDialogMorph
2020-07-10Update the install and progress dialogsMorph
- Remove the overwrite files checkbox, it will always overwrite - The progressbar now reflects the progress in terms of data transferred.
2020-07-10Refactor batch installing filesMorph
Key issues fixed: - Progress dialog showing up as white/hanging/getting stuck/unresponsive. Key changes: - Progress dialog now shows progress as a function of all files instead of per nca within a file. - Overwrite existing files will overwrite all files in the selection.
2020-07-10Add support for batch install to NANDMorph
This adds support to batch install files to NAND
2020-07-10bis_factory: Set User NAND free space to be 1 MiB less than total.Morph
2020-07-10sdmc_factory: Set the SDMC total size to 1 TiBMorph
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10bis_factory: Use hardware default NAND partition sizesMorph
Sets the total space of user and system partitions to their hardware defaults. Furthermore, return the total space as free space for the user partition to prevent it from reaching zero. Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10settings: Remove storage size optionsMorph
2020-07-10cmake: Fix libfmt linking errorsDavid Marcec
2020-07-10Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkanRodrigo Locatti
vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>