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change TouchToPixelPos to return std::pair<int, int>
static_cast (SDL)
various minor style and code improvements
style - PascalCase for function names
made touch events private
const pointer arg in touch events
make TouchToPixelPos a const member function
did I do this right?
braces on barely-multiline if
remove question comment (confirmed in Discord)
fixed consts
remove unused parameter from TouchEndEvent
DRY - High-DPI scaled touch put in separate function
also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.
implicit conversion from QPoint to QPointF, apparently
I have no idea what const even means but I'll put it here anyway
remove unused or used-once variables
make touch scaling functions const, and put their implementations together
removed unused FingerID parameters
QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit
better DRY in SDL
To do -> TODO(NeatNit)
remove unused include
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fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS
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ips_layer: Add support for IPSwitch executable patches
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Fixed assertion due to CountAddOnContent & Casting warnings
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Unmapping an unmapped buffer should succeed
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Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
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Uses -p (--program) and following string as args.
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Only added if arguments string is non-empty and a pass is requested by loader.
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Word count should be 3 since we're pushing a result code and a u32.
Also fixed up compiler warnings due to casting
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loader: Add support for packed updates
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gl_rasterizer: Implement accelerated Fermi2D copies.
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
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Port citra-emu/citra#4311: "Remove "#" in the version number"
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Port citra-emu/citra#4140: "misc input tab improvements"
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Ported #4296 from citra
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gl_rasterizer: Fixup undefined behaviour in SetupDraw
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So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally.
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* Added a context menu on the buttons including Clear & Restore Default
* Allow clearing (unsetting) inputs. Added a Clear All button
* Allow restoring a single input to default (instead of all)
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These were pointing to a non-existent webpage.
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This will allow us to easily remove the use of "NFC" in "System"
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Port web_service from Citra
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This was the result of a typo accidentally introduced in
e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous
correct behavior.
The behavior with the reference was incorrect and would cause some games
to fail to boot.
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ui_settings: Place definition of the theme array within the cpp file
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gl_rasterizer: Implement quads topology
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Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.
If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.
Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
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kernel/thread: Make all instance variables private
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text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
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Reads as Update (NSP) in add-ons
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Will prefer any installed update over the packed version.
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Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
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Fixes errors with certain updates
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operator+ for std::string creates an entirely new string, which is kind
of unnecessary here if we just want to append a null terminator to the
existing one.
Reduces the total amount of potential allocations that need to be done
in the logging path.
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Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
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More accurately follows IPSwitch specification.
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