Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-07 | Merge pull request #543 from Subv/uniforms | bunnei | |
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | |||
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying ↵ | Subv | |
it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution. | |||
2018-06-07 | Merge pull request #522 from mailwl/mm-u | bunnei | |
Service/MM: add service and stub some functions | |||
2018-06-07 | Merge pull request #542 from bunnei/bfe_imm | bunnei | |
gl_shader_decompiler: Implement BFE_IMM instruction. | |||
2018-06-07 | Merge pull request #541 from Subv/blittextures | bunnei | |
GLCache: Fixed copying compressed textures in the rasterizer cache. | |||
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | |
2018-06-06 | GLCache: Use the full uncompressed size when blitting from one texture to ↵ | Subv | |
another. This avoids the problem of only copying a tiny piece of the textures when they are compressed. | |||
2018-06-06 | GLCache: Simplify the logic to copy from one texture to another in BlitTextures. | Subv | |
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. | |||
2018-06-07 | Merge pull request #539 from bunnei/f2f-rounding | bunnei | |
gl_shader_decompiler: F2F: Implement rounding modes. | |||
2018-06-06 | Merge pull request #503 from mailwl/nfp-stubs | bunnei | |
Service/nfp:user : stub some functions. | |||
2018-06-06 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | |
2018-06-06 | Merge pull request #537 from bunnei/misc-shader | bunnei | |
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX | |||
2018-06-06 | Merge pull request #535 from Subv/gpu_swizzle | bunnei | |
GPU: Support changing the texture swizzles for Maxwell textures. | |||
2018-06-06 | gl_shader_decompiler: Remove some attribute stuff that has nothing to do ↵ | bunnei | |
with TEX/TEXS. | |||
2018-06-06 | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. | bunnei | |
2018-06-06 | gl_shader_decompiler: Implement ISETP_IMM instruction. | bunnei | |
2018-06-06 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | |
2018-06-06 | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. | Subv | |
2018-06-06 | Merge pull request #534 from Subv/multitexturing | bunnei | |
GPU: Implement sampling multiple textures in the generated glsl shaders. | |||
2018-06-06 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | |
2018-06-06 | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | |
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. | |||
2018-06-06 | Stub IUser::AttachAvailabilityChangeEvent | mailwl | |
2018-06-06 | nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) | greggameplayer | |
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake | |||
2018-06-06 | Merge pull request #529 from bunnei/am-nifm-stubs | Sebastian Valle | |
Stub SetConnectionConfirmationOption, GetPseudoDeviceId | |||
2018-06-06 | Merge pull request #531 from bunnei/fix-shl | Sebastian Valle | |
gl_shader_decompiler: Fix un/signed mismatch with SHL. | |||
2018-06-06 | Merge pull request #530 from bunnei/wrap-mirror | Sebastian Valle | |
maxwell_to_gl: Implement WrapMode Mirror. | |||
2018-06-06 | Remove unused header files | mailwl | |
2018-06-06 | Merge pull request #527 from Subv/rgba32f_texcopy | bunnei | |
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine. | |||
2018-06-06 | Merge pull request #528 from Subv/rg11b10f | bunnei | |
GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | |||
2018-06-06 | GDB Stub Improvements (#508) | Hedges | |
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up. | |||
2018-06-05 | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | |
2018-06-05 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | |
2018-06-05 | nifm: Stub out IRequest::SetConnectionConfirmationOption. | bunnei | |
2018-06-05 | am: Stub out IApplicationFunctions::GetPseudoDeviceId. | bunnei | |
2018-06-05 | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. | Subv | |
2018-06-05 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | |
2018-06-05 | GPU: Fixed the compression factor for RGBA16F textures. | Subv | |
They're not compressed. | |||
2018-06-05 | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. | Subv | |
2018-06-05 | Merge pull request #516 from Subv/f2i_r | bunnei | |
GPU: Implemented the F2I_R shader instruction. | |||
2018-06-05 | Merge pull request #521 from Subv/bra | bunnei | |
GPU: Corrected the branch targets for the shader bra instruction. | |||
2018-06-05 | Merge pull request #520 from bunnei/shader-shl | bunnei | |
gl_shader_decompiler: Implement SHL instruction. | |||
2018-06-05 | Small fixes | mailwl | |
2018-06-05 | Service/MM: add service and stub some functions | mailwl | |
2018-06-04 | GPU: Corrected the branch targets for the shader bra instruction. | Subv | |
2018-06-04 | GPU: Implemented the F2I_R shader instruction. | Subv | |
2018-06-04 | Merge pull request #518 from Subv/incomplete_shaders | bunnei | |
GPU: Implemented predicated exit instructions in the shader programs. | |||
2018-06-04 | gl_shader_decompiler: Fix typo with ISCADD instruction. | bunnei | |
2018-06-04 | gl_shader_decompiler: Implement SHL instruction. | bunnei | |