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2018-06-07Merge pull request #543 from Subv/uniformsbunnei
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07GLRenderer: Write the shader stage configuration UBO data *before* copying ↵Subv
it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07Merge pull request #522 from mailwl/mm-ubunnei
Service/MM: add service and stub some functions
2018-06-07Merge pull request #542 from bunnei/bfe_immbunnei
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07Merge pull request #541 from Subv/blittexturesbunnei
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei
2018-06-06GLCache: Use the full uncompressed size when blitting from one texture to ↵Subv
another. This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Subv
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-07Merge pull request #539 from bunnei/f2f-roundingbunnei
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06Merge pull request #503 from mailwl/nfp-stubsbunnei
Service/nfp:user : stub some functions.
2018-06-06gl_shader_decompiler: F2F: Implement rounding modes.bunnei
2018-06-06Merge pull request #537 from bunnei/misc-shaderbunnei
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06Merge pull request #535 from Subv/gpu_swizzlebunnei
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06gl_shader_decompiler: Remove some attribute stuff that has nothing to do ↵bunnei
with TEX/TEXS.
2018-06-06shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei
2018-06-06gl_shader_decompiler: Implement ISETP_IMM instruction.bunnei
2018-06-06GPU: Support changing the texture swizzles for Maxwell textures.Subv
2018-06-06GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Subv
2018-06-06Merge pull request #534 from Subv/multitexturingbunnei
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06gl_shader_decompiler: Implement LD_C instruction.bunnei
2018-06-06gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Merge pull request #529 from bunnei/am-nifm-stubsSebastian Valle
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06Merge pull request #531 from bunnei/fix-shlSebastian Valle
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06Merge pull request #530 from bunnei/wrap-mirrorSebastian Valle
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06Remove unused header filesmailwl
2018-06-06Merge pull request #527 from Subv/rgba32f_texcopybunnei
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06Merge pull request #528 from Subv/rg11b10fbunnei
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06GDB Stub Improvements (#508)Hedges
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
2018-06-05gl_shader_decompiler: Fix un/signed mismatch with SHL.bunnei
2018-06-05maxwell_to_gl: Implement WrapMode Mirror.bunnei
2018-06-05nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei
2018-06-05am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei
2018-06-05GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv
2018-06-05GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv
2018-06-05GPU: Fixed the compression factor for RGBA16F textures.Subv
They're not compressed.
2018-06-05GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv
2018-06-05Merge pull request #516 from Subv/f2i_rbunnei
GPU: Implemented the F2I_R shader instruction.
2018-06-05Merge pull request #521 from Subv/brabunnei
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05Merge pull request #520 from bunnei/shader-shlbunnei
gl_shader_decompiler: Implement SHL instruction.
2018-06-05Small fixesmailwl
2018-06-05Service/MM: add service and stub some functionsmailwl
2018-06-04GPU: Corrected the branch targets for the shader bra instruction.Subv
2018-06-04GPU: Implemented the F2I_R shader instruction.Subv
2018-06-04Merge pull request #518 from Subv/incomplete_shadersbunnei
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04gl_shader_decompiler: Fix typo with ISCADD instruction.bunnei
2018-06-04gl_shader_decompiler: Implement SHL instruction.bunnei