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2018-04-13gl_shader_manager: Cleanup and consolidate uniform handling.bunnei
2018-04-13maxwell_3d: Make memory_manager public.bunnei
2018-04-13maxwell_3d: Fix shader_config decodings.bunnei
2018-04-13gl_rasterizer: Use shader program manager, remove test shader.bunnei
2018-04-13renderer_opengl: Add gl_shader_manager class.bunnei
2018-04-13maxwell_to_gl: Add a few types, etc.bunnei
2018-04-13gl_shader_gen: Add hashable setup/config structs.bunnei
2018-04-13gl_shader_util: Add missing includes.bunnei
2018-04-13common: Port cityhash code from Citra.bunnei
2018-04-13renderer_opengl: Use OGLProgram instead of OGLShader.bunnei
2018-04-13gl_shader_util: Grab latest upstream.bunnei
2018-04-13gl_resource_manager: Grab latest upstream.bunnei
2018-04-13gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei
2018-04-13shader_bytecode: Add initial module for shader decoding.bunnei
2018-04-13bit_field: Make all methods constexpr.bunnei
2018-04-13Merge pull request #323 from Hexagon12/stub-hidbunnei
Service/HID: Stubbed out GetPlayerLedPattern
2018-04-13Fixed normal params in GetDisplayResolutionHexagon12
2018-04-13Stubbed out GetPlayerLedPatternHexagon12
2018-04-13Merge pull request #319 from Hexagon12/service-name-fixbunnei
Various service name fixes - part 1
2018-04-11Service/SSL: update service according switchbrewmailwl
2018-04-11Various fixes and clangHexagon12
2018-04-10Decimal changeHexagon12
2018-04-10Updated pctl:a with new service names.Hexagon12
2018-04-10Updated nvmemp with new service names.Hexagon12
2018-04-10Updated nvdrv with more service names.Hexagon12
2018-04-10Updated pl:u with more service names.Hexagon12
2018-04-10Updated hid with more service names.Hexagon12
2018-04-10Updated friend:u with more service names.Hexagon12
2018-04-10Updated the unknown nameHexagon12
2018-04-10Updated friend:a with more service names.Hexagon12
2018-04-10Updated fsp-srv with more service names.Hexagon12
2018-04-10Updated CodecCtl with more service names.Hexagon12
2018-04-10Updated audren with more service names.Hexagon12
2018-04-10Updated audrec with more service names.Hexagon12
2018-04-10Updated audout with more service names.Hexagon12
2018-04-10Updated audin with more service names.Hexagon12
2018-04-10Updated AOC with more service names.Hexagon12
2018-04-10Updated AppletOE with more service names.Hexagon12
2018-04-10Updated AppletAE with more service names.Hexagon12
2018-04-10Updated AM with more service names.Hexagon12
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl
2018-04-07Merge pull request #314 from jroweboy/tegra-progress-3bbunnei
GPU: Bind uploaded textures when drawing (Rebased)
2018-04-07Merge pull request #315 from jroweboy/spelling-fixbunnei
Fix spelling of Initialize
2018-04-07Prevent crash from uninitialized telemetryJames Rowe
2018-04-07Fix spelling of InitializeJames Rowe
2018-04-06Fix clang format issuesJames Rowe
2018-04-06GPU: Assert when finding a texture with a format type other than UNORM.Subv
2018-04-06GL: Set up the textures used for each draw call.Subv
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06GL: Bind the textures to the shaders used for drawing.Subv
2018-04-06GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.