Age | Commit message (Collapse) | Author |
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Service/HID: Stubbed out GetPlayerLedPattern
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Various service name fixes - part 1
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GPU: Bind uploaded textures when drawing (Rebased)
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Fix spelling of Initialize
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Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
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It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
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