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2015-01-06Archives: Addressed some commentsSubv
2015-01-05SaveDataCheck: Fixed a typoSubv
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03SaveDataCheck: Move the files to nand/titleSubv
under /nand/title/high/low/content/00000000.app.romfs
2015-01-02Archives: Change the folder layout of some archives.Subv
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02Merge pull request #381 from Subv/savedatacheckbunnei
Implemented the SaveDataCheck archive
2015-01-02Merge pull request #392 from lioncash/smbunnei
dyncom: Implement SMMLA/SMMUL/SMMLS
2015-01-02dyncom: Implement SMMLA/SMMUL/SMMLSLioncash
2015-01-02IVFCArchive: Use a critical log to notify of invalid operations.Subv
2015-01-02SaveDataCheck: Remove unneeded constructor from a classSubv
2015-01-02Archives: Added some documentation to IVFCArchiveSubv
2015-01-02Archives: Reduced duplicate code in RomFS and SaveCheck.Subv
Fixed a few warnings and cleaned up the code
2015-01-02SaveDataCheck: Preliminary work in this archive.Subv
This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02Merge pull request #391 from lioncash/pedanticbunnei
archive/elf: Minor misc changes.
2015-01-02dyncom: Implemented LDREXD/STREXD/LDREXH/STREXHbunnei
2015-01-02Merge pull request #390 from lioncash/wutbunnei
dyncom: Remove dead function InterpreterInitInstLength
2015-01-02Merge pull request #388 from lioncash/smbunnei
dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
2015-01-02elf: Make DidRelocate constLioncash
2015-01-02archive: Fix initializer list orderLioncash
2015-01-02dyncom: Remove dead function InterpreterInitInstLengthLioncash
Technically eliminates two memory leaks as well.
2015-01-02soc_u: Fix a missing formatting argumentLioncash
2015-01-02armemu: Fix missing Q flag check for SMLSD.Lioncash
2015-01-02dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSDLioncash
2015-01-02Merge pull request #382 from lioncash/sxbunnei
dyncom: Implement SXTAB16 and SXTB16
2015-01-02Merge pull request #377 from Yllodra/misc-changesTony Wasserka
Qt: Letter cases and single window mode
2015-01-01dyncom: Implement SXTAB16 and SXTB16Lioncash
2015-01-01Merge pull request #358 from neobrain/pica_progress2bunnei
pica_progress followups
2015-01-01Merge pull request #379 from lioncash/shbunnei
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01Merge pull request #378 from lioncash/s8bunnei
dyncom: Implement SADD8/SSUB8
2015-01-01Make letter cases consistent in menus and widgetsDaniel Lundqvist
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
2015-01-01Change popout mode to "Single Window Mode"Daniel Lundqvist
2015-01-01dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAXLioncash
2015-01-01Fix SADD8/SSUB8 in the armemuLioncash
2015-01-01dyncom: Implement SADD8/SSUB8Lioncash
2015-01-01Set object name for the graphics debuggerDaniel Lundqvist
Setting an object name for GPUCommandStreamWidget allows for saving the graphics debugger's state (if it's show, position, etc). This state is then restored when restarting the application.
2014-12-31SOC_U: Preliminary implementation of sockets.Subv
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31Pica/Rasterizer: Remove some redundant casts.Tony Wasserka
2014-12-31Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Tony Wasserka
2014-12-31Pica: Cleanup color conversion.Tony Wasserka
2014-12-31VideoCore: Remove some unused functions.Tony Wasserka
2014-12-31Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Tony Wasserka
2014-12-31Pica/Rasterizer: Clean up long code lines.Tony Wasserka
2014-12-31Pica/VertexShader: Coding style fixes.Tony Wasserka
2014-12-31Pica/CommandProcessor: Cleanups.Tony Wasserka
2014-12-31Pica/CommandProcessor: Workaround games not setting the input position's w ↵Tony Wasserka
component.
2014-12-31GPU: Pseudo-implement horizontal scaling.Tony Wasserka
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31Pica/Rasterizer: Implement backface culling.Tony Wasserka
2014-12-31Pica/Rasterizer: Textures seem to be laid out flipped vertically.Tony Wasserka
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka