Age | Commit message (Collapse) | Author |
|
ldn: Add better stubs and more data types
|
|
|
|
Make vsync setting work for Vulkan
|
|
hid: core: Delay the stop vibration command when testing
|
|
hid: core: Properly emulate controller color and battery level
|
|
arm_dynarmic_cp15: Implement CP15DMB/CP15DSB/CP15ISB
|
|
Translate english plurals
|
|
Qt5 work around for suzhou numerals
|
|
|
|
|
|
|
|
|
|
kernel: unlayer CPU interrupt handling
|
|
core/arm: re-enable cycle counting
|
|
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
|
|
|
|
|
|
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
|
|
vk_texture_cache: return VK_NULL_HANDLE for views of null images
|
|
[SPIRV] Add missed shader defines
|
|
|
|
* Controller bugfixes in profile select, closes #8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested.
|
|
When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.
Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.
Fixes #8698
|
|
R16G16B16_SSCALED, R8G8B8_SSCALED
|
|
|
|
|
|
video_core: stop waiting for shader compilation on user cancel
|
|
qt: reset progress bar after shader compilation
|
|
|
|
renderer_opengl: delete shader source after linking
|
|
|
|
Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"
Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.
These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.
The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
|
|
common: move forwarded value into SPSCQueue
|
|
|
|
|
|
|
|
|
|
yuzu: Add incremental steps to volume hotkeys
|
|
[Audio] Avoid an out-of-bounds span write in depop prepare
|
|
unaccelerated copies
|
|
|
|
|
|
|
|
gpu_thread: Use the previous MPSCQueue implementation
|
|
service: irs: Implement clustering processor
|
|
applet/swkbd: Implement optional symbol keys
|
|
exit gracefully on sigint/sigterm
|
|
|
|
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
|
|
|