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2021-01-02Merge pull request #5273 from timleg002/patch-1bunnei
typo fix
2021-01-01Merge pull request #5209 from Morph1984/refactor-controller-connectbunnei
configure_input: Modify controller connection delay
2021-01-01typo fixTimotej Leginus
typo fix
2021-01-01configure_input: Modify controller connection delayMorph
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01memory: Remove MemoryHookMerryMage
2021-01-01Merge pull request #5249 from ReinUsesLisp/lock-free-pagesbunnei
core/memory: Read and write page table atomically
2020-12-31Merge pull request #5264 from 16-Bit-Dog/patch-1bunnei
Make the coding conventions more consistant
2020-12-30Merge pull request #5265 from german77/port5509bunnei
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30Merge pull request #5208 from bunnei/service-threadsbunnei
Service threads
2020-12-30Port citra-emu/citra#5509german
2020-12-30Make the coding conventions more consistant16-Bit-Dog
lut_index had 0 added when nothing was supposed to be added despite this, index was not added to 0 when nothing was supposed to be added...
2020-12-30half_set: Resolve -Wmaybe-uninitialized warningsLioncash
2020-12-30maxwell_to_vk: Initialize usage variable in SurfaceFormat()Lioncash
Silences a -Wmaybe-uninitialized warning
2020-12-30Merge pull request #5251 from ReinUsesLisp/wuninitializedLC
cmake: Enforce -Wuninitialized
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-12-30cmake: Enforce -WuninitializedReinUsesLisp
2020-12-30service/pcie: Fix invalid initialization argumentReinUsesLisp
2020-12-30video_core: Add a delayed destruction ring abstractionReinUsesLisp
2020-12-30host_shaders: Add Vulkan assembler compute shadersReinUsesLisp
2020-12-30host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp
2020-12-30host_shaders: Add texture color blit fragment shaderReinUsesLisp
2020-12-30host_shaders: Add shaders to present to the swapchainReinUsesLisp
2020-12-30host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp
2020-12-30host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp
2020-12-30host_shaders: Add shader to render a full screen triangleReinUsesLisp
2020-12-30host_shaders: Add pitch linear upload compute shaderReinUsesLisp
2020-12-30host_shaders: Add block linear upload compute shadersReinUsesLisp
2020-12-30host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp
2020-12-30video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp
Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-29core/memory: Read and write page table atomicallyReinUsesLisp
Squash attributes into the pointer's integer, making them an uintptr_t pair containing 2 bits at the bottom and then the pointer. These bits are currently unused thanks to alignment requirements. Configure Dynarmic to mask out these bits on pointer reads. While we are at it, remove some unused attributes carried over from Citra. Read/Write and other hot functions use a two step unpacking process that is less readable to stop MSVC from emitting an extra AND instruction in the hot path: mov rdi,rcx shr rdx,0Ch mov r8,qword ptr [rax+8] mov rax,qword ptr [r8+rdx*8] mov rdx,rax -and al,3 and rdx,0FFFFFFFFFFFFFFFCh je Core::Memory::Memory::Impl::Read<unsigned char> mov rax,qword ptr [vaddr] movzx eax,byte ptr [rdx+rax]
2020-12-29Merge pull request #5247 from comex/xx-conceptsbunnei
k_priority_queue: Fix concepts use
2020-12-29hle: kernel: service_thread: Make thread naming more consistent.bunnei
2020-12-29hle: kernel: Manage service threads on another thread.bunnei
- This is to allow service threads to defer destruction of themselves.
2020-12-29common: ThreadWorker: Add class to help do asynchronous work.bunnei
2020-12-29Merge pull request #5246 from comex/xx-includebunnei
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29hle: kernel: Manage host thread IDs using TLS.bunnei
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29k_priority_queue: Fix concepts usecomex
- For `std::same_as`, add missing include of `<concepts>`. - For `std::convertible_to`, create a replacement in `common/concepts.h` and use that instead. This would also be found in `<concepts>`, but unlike `std::same_as`, `std::convertible_to` is not yet implemented in libc++, LLVM's STL implementation - not even in master. (In fact, `std::same_as` is the *only* concept currently implemented. For some reason.)
2020-12-29Add missing include of "core/hle/kernel/kernel.h"comex
This is needed as the header invokes methods on KernelCore.
2020-12-29Merge pull request #5245 from ameerj/sleepthread-logLC
svc: demote SleepThread log to LOG_TRACE
2020-12-29svc: demote SleepThread log to LOG_TRACEameerj
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29Merge pull request #5236 from gal20/udp_client_patchbunnei
input_common: process udp packets only for the correct pad
2020-12-29hle: kernel: Move ServiceThread ownership to KernelCore.bunnei
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.bunnei
2020-12-28hle: service: Acquire and release a lock on requests.bunnei
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28audio_core: stream: Ensure buffer is valid before release.bunnei
2020-12-28core: Do not reset device_memory on shutdown.bunnei
- This will be reset on initialization.
2020-12-28core: hle: kernel: Clear process list on boot.bunnei
2020-12-28gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.bunnei
2020-12-28hle: service: vi: Refactor to grab buffer only once.bunnei
2020-12-28service: nvflinger: Improve synchronization for BufferQueue.bunnei
- Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.