Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-13 | audio_core: Implement low-pass filter | MerryMage | |
2018-08-12 | Merge pull request #1028 from ogniK5377/aoa | bunnei | |
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount | |||
2018-08-12 | Merge pull request #1034 from lioncash/hid | bunnei | |
hid: Stub DisconnectNpad() | |||
2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | |
2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | |
2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | |
2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | |
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. | |||
2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | |
2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | |
Please see https://github.com/citra-emu/citra/pull/3666 for more details. | |||
2018-08-12 | hid: disable clang-format around tables | Lioncash | |
Prevents clang-format from butchering them. | |||
2018-08-12 | hid: Stub DisconnectNpad() | Lioncash | |
This is required by ARMS. | |||
2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | |
2018-08-12 | Pushed the requested sample rate instead of our fixed sample rate | David Marcec | |
2018-08-12 | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵ | David Marcec | |
GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time | |||
2018-08-12 | Merge pull request #1026 from ogniK5377/retro-city-rampage | bunnei | |
Stub UpdateUserPresence | |||
2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | |
2018-08-12 | Stub UpdateUserPresence | David Marcec | |
Needed for Retro City Rampage to go in game | |||
2018-08-11 | Merge pull request #1022 from bunnei/fix-splat | bunnei | |
Several Friend service fixes | |||
2018-08-11 | Merge pull request #1020 from lioncash/namespace | bunnei | |
core: Namespace EmuWindow | |||
2018-08-11 | Merge pull request #1021 from lioncash/warn | bunnei | |
gl_rasterizer: Silence implicit truncation warning in SetupShaders() | |||
2018-08-11 | Merge pull request #1024 from Subv/blend_gl | bunnei | |
GPU/Maxwell3D: Implemented an alternative set of blend factors. | |||
2018-08-11 | Merge pull request #1023 from Subv/invalid_attribs | bunnei | |
RasterizerGL: Ignore invalid/unset vertex attributes. | |||
2018-08-11 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | |
These are used by nouveau and some games like SMO. | |||
2018-08-11 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | |
- Used by Go Vacation | |||
2018-08-11 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | |
This should make the es2gears example not crash anymore. | |||
2018-08-11 | friend: Stub DeclareCloseOnlinePlaySession. | bunnei | |
- Used by Splatoon 2. | |||
2018-08-11 | friend: Fix CreateFriendService to return an IFriendService interface. | bunnei | |
2018-08-11 | server_session: Provide more useful information and don't crash on bad IPC ↵ | bunnei | |
request. | |||
2018-08-11 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | |
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. | |||
2018-08-11 | core: Namespace EmuWindow | Lioncash | |
Gets the class out of the global namespace. | |||
2018-08-11 | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | |
gl_shader_decompiler: Improve handling of unknown input/output attributes. | |||
2018-08-11 | Merge pull request #1009 from bunnei/rg8-rgba8-snorm | bunnei | |
Implement render target formats RGBA8_SNORM and RG8_SNORM. | |||
2018-08-11 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | |
2018-08-11 | Merge pull request #970 from DarkLordZach/loader-errors | bunnei | |
loader: Add more descriptive errors | |||
2018-08-11 | Merge pull request #1018 from Subv/ssy_sync | bunnei | |
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. | |||
2018-08-11 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-11 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field ↵ | Subv | |
(SSY). | |||
2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵ | Subv | |
shader execution. SSY sets the target label to jump to when the SYNC instruction is executed. | |||
2018-08-11 | Merge pull request #1016 from lioncash/video | bunnei | |
video_core: Get rid of global variable g_toggle_framelimit_enabled | |||
2018-08-11 | Merge pull request #1003 from lioncash/var | bunnei | |
video_core: Use variable template variants of type_traits interfaces where applicable | |||
2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵ | greggameplayer | |
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error | |||
2018-08-10 | video_core; Get rid of global g_toggle_framelimit_enabled variable | Lioncash | |
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes. | |||
2018-08-10 | renderer_base: Remove unused kFramebuffer enumeration | Lioncash | |
This is entirely unused and can be removed. | |||
2018-08-10 | video_core: Remove unused Renderer enumeration | Lioncash | |
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace). | |||
2018-08-10 | qt/game_list: Resolve truncation warning within GameListItemPath's constructor | Lioncash | |
Silences a warning about truncating from size_t to u32 | |||
2018-08-10 | gt/game_list: Use std::array in GameListItemPath's data() function | Lioncash | |
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds. | |||
2018-08-10 | qt/game_list: Remove redundant base class constructor from initializer list | Lioncash | |
This is called automatically anyways. | |||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | |
- Used by Super Mario Odyssey. |