Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-30 | vfp: Get rid of a few warnings | Lioncash | |
2014-12-30 | vfp: Implement VMOVBRRSS | Lioncash | |
2014-12-30 | dyncom: Implement USAT16/SSAT16 | Lioncash | |
2014-12-29 | Merge pull request #368 from purpasmart96/dsp_mem | bunnei | |
MemMap: Add support for DSP Read & Writes in the memory map | |||
2014-12-29 | APT:A: Some style changes | Subv | |
2014-12-29 | MemMap: Add support for DSP Read & Writes in the memory map | purpasmart96 | |
2014-12-29 | Archives: Implemented ExtSaveData and SharedExtSaveData | Subv | |
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded. | |||
2014-12-29 | dyncom: Implement USAT/SSAT | bunnei | |
2014-12-29 | Merge pull request #253 from purpasmart96/mem_map | bunnei | |
MemMap: Removed I/O address's and added more stuff | |||
2014-12-29 | Merge pull request #362 from bunnei/dyncom-cleanup | bunnei | |
dyncom: Various cleanups to match coding style, no functional changes. | |||
2014-12-29 | Merge pull request #344 from Yllodra/Qt-Oddities | bunnei | |
Allow focus on the Qt render widget | |||
2014-12-29 | dyncom: Various cleanups to match coding style, no functional changes. | bunnei | |
2014-12-30 | Merge pull request #351 from yuriks/optimize | Tony Wasserka | |
Rasterizer Optimizations | |||
2014-12-29 | Merge pull request #361 from lioncash/moreqops | bunnei | |
dyncom/armemu: Implement QADD8/QSUB8. | |||
2014-12-29 | dyncom: Fix SMLALXY's instruction labels | Lioncash | |
They were erroneously labeled as SMLAL. | |||
2014-12-29 | Merge pull request #303 from linkmauve/fs-cleanup | Tony Wasserka | |
FileSys cleanup | |||
2014-12-29 | dyncom: Implement QADD8/QSUB8 | Lioncash | |
2014-12-29 | armemu: Implement QADD8/QSUB8 | Lioncash | |
2014-12-28 | Merge pull request #360 from lioncash/dynuxt | bunnei | |
dyncom: Implement UXTB16/UXTAB16 | |||
2014-12-29 | Rasterizer: Pre-divide vertex attributes by W | Yuri Kunde Schlesner | |
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop. | |||
2014-12-29 | GPU: Bitwise texture swizzling | Yuri Kunde Schlesner | |
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code. | |||
2014-12-29 | Rasterizer: Common sub-expression elimination | Yuri Kunde Schlesner | |
Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change. | |||
2014-12-29 | Clipper: Compact buffers on each clipping pass | Yuri Kunde Schlesner | |
Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache. | |||
2014-12-29 | Clipper: Avoid dynamic allocations | Yuri Kunde Schlesner | |
The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead. | |||
2014-12-29 | Vertex Shader: Zero OutputVertex to avoid denormals | Yuri Kunde Schlesner | |
Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros. | |||
2014-12-28 | dyncom: Implement UXTB16/UXTAB16 | Lioncash | |
2014-12-28 | Merge pull request #347 from bunnei/frameskip | bunnei | |
Frameskip | |||
2014-12-28 | Merge pull request #355 from lioncash/simp | bunnei | |
armemu: Simplify some instructions. | |||
2014-12-28 | GPU: Implement frameskip and remove forced framebuffer swap hack. | bunnei | |
2014-12-28 | Merge pull request #352 from xdec/PR_XDEC_172 | bunnei | |
Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172 | |||
2014-12-28 | Merge pull request #359 from lioncash/vfp | bunnei | |
vfp: Actually make the code somewhat readable | |||
2014-12-28 | Merge pull request #331 from yuriks/handle-reform | bunnei | |
New Handle manager | |||
2014-12-28 | vfp: Actually make the code somewhat readable | Lioncash | |
2014-12-28 | dyncom: Implement PKHBT and PKHTB. | bunnei | |
2014-12-28 | armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate ↵ | bunnei | |
field. | |||
2014-12-28 | Qt: we don't need to check if model is valid. | xdec | |
2014-12-28 | dyncom: Implement USAD8/USADA8 | Lioncash | |
2014-12-28 | armemu: Simplify SSAT/SSAT16/SXTB/SXTAB | Lioncash | |
2014-12-28 | armemu: Simplify REV/REV16/SXTH/SXTAH | Lioncash | |
2014-12-28 | Merge pull request #354 from lioncash/usaduflow | bunnei | |
armemu: Fix underflows in USAD8/USADA8 | |||
2014-12-28 | armemu: Simplify USAT16/UXTB/UXTAB | Lioncash | |
2014-12-28 | armemu: Simplify REVSH/UXTH/UXTAH | Lioncash | |
2014-12-28 | Kernel: New handle manager | Yuri Kunde Schlesner | |
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive. | |||
2014-12-28 | Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants | Yuri Kunde Schlesner | |
2014-12-28 | Rename ObjectPool to HandleTable | Yuri Kunde Schlesner | |
2014-12-28 | armemu: Fix underflows in USAD8/USADA8 | Lioncash | |
Initially reported by xdec. | |||
2014-12-28 | Fix crash when the disassembler pause button is pressed while no game is ↵ | xdec | |
running. | |||
2014-12-27 | dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX. | Lioncash | |
2014-12-27 | armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAX | Lioncash | |
2014-12-27 | dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX | Lioncash | |