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2022-01-11Merge pull request #7684 from bunnei/set-mem-perm-attrbunnei
Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11Merge pull request #7633 from german77/hotkeysbunnei
yuzu: Add controller hotkeys
2022-01-09Merge pull request #7683 from liushuyu/fmt-8.1Morph
logging: adapt to changes in fmt 8.1
2022-01-09Merge pull request #7687 from german77/tas_handleMorph
input_common: Handle errors on TAS scripts
2022-01-09logging/log.h: move enum class formatter to a separate file ...liushuyu
... to common/logging/formatter.h
2022-01-08logging/log: use `underlying_type` instead of hardcoding typesliushuyu
2022-01-08Merge pull request #7682 from german77/udp_fixbunnei
input_common: Fix UDP controller mappings
2022-01-08core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.bunnei
2022-01-08input_common: Handle errors on TAS scriptsgerman77
2022-01-08core: hle: kernel: k_page_table: Update CheckMemoryState.bunnei
2022-01-08logging: adapt to changes in fmt 8.1liushuyu
2022-01-08Merge pull request #7680 from german77/accel_mappingbunnei
input_common: Allow to only have acceleration motion data
2022-01-07yuzu: Use pad parameter to choose the correct controllergerman77
2022-01-07input_common: Fix udp motion not automapping to both sidesgerman77
2022-01-06yuzu: Add controller hotkeysgerman77
2022-01-06core/hid: Add home and screenshot button supportgerman77
2022-01-06core/hid: Set minimum gyro thresholdgerman77
2022-01-06input_common: Use accelerometer data for mappinggerman77
2022-01-06Merge pull request #7658 from ameerj/sparse-fixesFernando S
video_core/memory_manager: Fixes for sparse memory management
2022-01-05Merge pull request #7674 from lat9nq/fix-custom-highlightbunnei
configure_per_game: Initialize tabs after loading custom configuration
2022-01-05Merge pull request #7673 from german77/no_returnMai M
glsl: Remove unreachable return
2022-01-04configure_per_game: Initialize tabs after loading custom configurationlat9nq
Changes tab initialization to happen after the configuration is loaded, which means that it no longer happens as member initializers in the ConfigurePerGame constructor. Removes the cluster of ??_tab->SetConfiguration's that I added earlier to get around this issue initially. Fixes a regression in #6774
2022-01-04video_core: Remove unnecesary maybe_unused flagNarr the Reg
2022-01-04glsl: Remove unreachable returnNarr the Reg
2022-01-04Merge pull request #7636 from vonchenplus/buffer_queue_querybunnei
core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04Merge pull request #7670 from ameerj/vsync-blockFernando S
gpu: Add shut down method to synchronize threads before destruction
2022-01-03Merge pull request #7251 from FernandoS27/shader-dumpbunnei
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03gpu: Add shut down method to synchronize threads before destructionameerj
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2022-01-03Revert "Merge pull request #7668 from ameerj/fence-stop-token"ameerj
This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7.
2022-01-03Merge pull request #7668 from ameerj/fence-stop-tokenbunnei
gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03Merge pull request #7664 from german77/fallbackbunnei
core/hid: Add fallback to fullkey controllers
2022-01-03Merge pull request #7662 from german77/uistatusbunnei
yuzu: Fix UI elements not updating correctly
2022-01-03Merge pull request #7663 from german77/appletbunnei
controller_applet: Only populate supported controllers
2022-01-03gpu: Use std::stop_token in WaitFence for VSync threadameerj
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03Merge pull request #7648 from bunnei/thread-pinningFernando S
core: hle: kernel: Implement thread pinning.
2022-01-03Merge pull request #7624 from ameerj/intel-msaa-scaleFernando S
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03Merge pull request #7629 from ameerj/nv-driver-fixesFernando S
shaders: Add fixes for NVIDIA drivers 495+
2022-01-01core/hid: Add fallback to fullkey controllersgerman77
2022-01-01controller_applet: Only populate supported controllersgerman77
2022-01-01yuzu: Fix UI elements not updating correctlygerman77
2021-12-31texture_cache/util: Fix s32 overflow when resolving overlapsameerj
2021-12-31video_core/memory_manager: Fixes for sparse memory managementameerj
2021-12-31video_core/memory_manager: Deduplicate Read/WriteBlockameerj
2021-12-30Merge pull request #7647 from german77/toadbunnei
core/hid: Fix controller type validation
2021-12-30core: hle: kernel: Implement thread pinning.bunnei
- We largely had the mechanics in place for thread pinning, this change hooks these up. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-29core/hid: Fix controller type validationgerman77
2021-12-29Merge pull request #7635 from bunnei/set-heap-sizebunnei
core: hle: kernel: Updated implementation of svcSetHeapSize.
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.