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Citron
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Mirror of the Citron emulator
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Commit message (
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Author
2021-11-28
Texture Cache: Secure insertions against deletions.
Fernando Sahmkow
2021-11-27
Texture Cache: Redesigning the blitting system (again).
Fernando Sahmkow
2021-11-26
Texture Cache: Further fix regressions.
Fernando Sahmkow
2021-11-22
Texture Cache: Fix issue with blitting 3D textures.
Fernando Sahmkow
2021-11-22
Texture Cache: Correct conversion shaders.
Fernando Sahmkow
2021-11-22
Texture Cache: Always copy on NVIDIA.
Fernando Sahmkow
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-21
VulkanTexturECache: Use reinterpret on D32_S8 formats.
Fernando Sahmkow
2021-11-21
HostShaders: Fix D24S8 convertion shaders.
Fernando Sahmkow
2021-11-21
TextureCache: Eliminate format deduction as full depth conversion has been su...
Fernando Sahmkow
2021-11-20
Merge pull request #7368 from FernandoS27/vulkan-conv
bunnei
2021-11-20
TextureCache: Refactor and fix linux compiling.
Fernando Sahmkow
2021-11-20
TextureCache: Assure full conversions on depth/stencil write shaders.
Fernando Sahmkow
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-19
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_t...
bunnei
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Further fixes on resolve algorithm.
Fernando Sahmkow
2021-11-19
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
bunnei
2021-11-19
Merge pull request #7342 from goldenx86/patch-3
bunnei
2021-11-19
Merge pull request #7357 from Morph1984/s8_uint
bunnei
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
TextureCache: force same image format when resolving an image.
Fernando Sahmkow
2021-11-18
main: Fix default AA name
Morph
2021-11-18
configure_graphics_ui: AMD's -> AMD
Morph
2021-11-18
main: Shorten AMD FSR status bar text
Morph
2021-11-19
TextureCache: Fix regression caused by ART and improve blit detection algorit...
Fernando Sahmkow
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-18
Merge pull request #7349 from ameerj/ogl-convert-image
bunnei
2021-11-18
Merge pull request #7353 from v1993/no-more-epilepsy
bunnei
2021-11-18
renderer_vulkan: Implement S8_UINT stencil format
Morph
2021-11-17
gl_texture_cache: Round format conversion PBO to next power of 2
ameerj
2021-11-17
Merge pull request #7355 from german77/hotkey_spam
bunnei
2021-11-17
renderer_opengl: Implement S8_UINT stencil format
Morph
2021-11-17
video_core: Add S8_UINT stencil format
Morph
2021-11-17
hotkeys: Don't allow hotkeys to spam
german77
2021-11-17
Prevent window flickering when holding Esc
Valeri
2021-11-17
Fix image update/download error when width too small
Feng Chen
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-16
gl_texture_cache: Make FormatConversionPass more generic
ameerj
2021-11-16
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
ameerj
2021-11-17
TextureCache: Fix Automatic Anisotropic.
Fernando Sahmkow
2021-11-17
TextureCache: OGL query device memory if possible.
FernandoS27
2021-11-17
TextureCache: Fix OGL cleaning
Fernando Sahmkow
2021-11-16
TextureCache: Add automatic anisotropic filtering and refactor code.
Fernando Sahmkow
2021-11-16
TextureCache: Make a better Anisotropic setter.
Fernando Sahmkow
2021-11-16
Texture Cache: revert Image changes.
Fernando Sahmkow
2021-11-16
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
HostShader: fix Gaussian filter.
FernandoS27
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
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