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2020-03-31Merge pull request #3577 from ReinUsesLisp/leaFernando Sahmkow
shader/lea: Fix LEA implementation
2020-03-31Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31clang-formatNguyen Dac Nam
2020-03-31shader_decode: fix by suggestionNguyen Dac Nam
2020-03-30Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1Rodrigo Locatti
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30Merge pull request #3560 from ReinUsesLisp/fix-stencilbunnei
gl_rasterizer: Synchronize stencil testing on clears
2020-03-30clang-formatnamkazy
2020-03-30gl_decompiler: min/max op not implement yetnamkazy
2020-03-30shader_decode: ATOM/ATOMS: add function to avoid code repetitionnamkazy
2020-03-30shader_decode: merge GlobalAtomicOp to AtomicOpnamkazy
2020-03-30shader_decode: implement ATOM operation for S32 and U32Nguyen Dac Nam
2020-03-30clang-formatnamkazy
2020-03-30shader_decode: implement ATOMS instr partial.Nguyen Dac Nam
2020-03-30vk_decompiler: add atomic op and handler function.Nguyen Dac Nam
2020-03-30gl_decompiler: add atomic opNguyen Dac Nam
2020-03-30shader: node - update correct commentNguyen Dac Nam
2020-03-30shader_decode: add Atomic op for common usageNguyen Dac Nam
2020-03-29Merge pull request #3568 from bunnei/time-calcspanbunnei
services: time: Implement CalculateSpanBetween.
2020-03-28Merge pull request #3545 from FearlessTobi/audren-revbunnei
audio_core: Accept Audren REV8
2020-03-28Merge pull request #3562 from perillamint/vrsvcbunnei
am: Implement VR related APIs
2020-03-28Merge pull request #3569 from bunnei/hid-stubbunnei
services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28renderer_vulkan/wrapper: Address feedbackReinUsesLisp
2020-03-28shader/lea: Simplify generated LEA codeReinUsesLisp
2020-03-28Merge pull request #3573 from FearlessTobi/port-5089bunnei
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
2020-03-28yuzu: fix the stuck in fullscreen mode bugFearlessTobi
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-27shader/lea: Fix op_a and op_b usagesReinUsesLisp
They were swapped.
2020-03-27shader/lea: Remove const and use move when possibleReinUsesLisp
2020-03-27Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089)Vitor K
2020-03-27Merge pull request #3565 from ReinUsesLisp/image-formatFernando Sahmkow
engines/const_buffer_engine_interface: Store image format and types
2020-03-27services: hid: Stub InitializeSevenSixAxisSensor.bunnei
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27services: time: Implement CalculateSpanBetween.bunnei
- Used by Super Smash Bros. Ultimate.
2020-03-27am: Implement VR related APIsperillamint
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-03-27renderer_vulkan/wrapper: Add owning handlesReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add pool allocations owning templated classReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add owning handle templated classReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add destroy and free overload setReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add dispatch table and loadersReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add exception classReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add ToString function for VkResultReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add Vulakn wrapper and a span helperReinUsesLisp
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety.
2020-03-27engines/const_buffer_engine_interface: Store image format typeReinUsesLisp
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27maxwell_to_vk: implement signedscaled vertex formatsDan
2020-03-26Merge pull request #3453 from FearlessTobi/remove-pause-lockbunnei
yuzu: Remove exit lock for game pausing
2020-03-26gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp
2020-03-26gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp
2020-03-25Merge pull request #3544 from makigumo/myfork/patch-2bunnei
xmad: fix clang build error
2020-03-25Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei
gl_shader_decompiler: Implement legacy varyings
2020-03-24Merge pull request #3524 from FearlessTobi/port-5106bunnei
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-23Merge pull request #3543 from ReinUsesLisp/gl-depth-rangeFernando Sahmkow
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23Merge pull request #3542 from namkazt/patch-10Fernando Sahmkow
Implement MME shadow RAM