| Age | Commit message (Collapse) | Author |
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* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
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GPU: Perform negation after absolute value in the float shader instructions.
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Avoid initializing single-joycon layouts with handheld controller
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don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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Add UI support for extracted NCA folders
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svc: Add a stub for UserExceptionContextAddr.
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gl_rasterizer: Get loose on independent blending.
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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Qt: Removed the Registers widget.
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It was crashing and nobody actually uses this.
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GPU: Partially implemented the Maxwell DMA engine.
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GPU: Implemented the iadd32i shader instruction.
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Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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input for P1_AUTO
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reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
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GPU: Stub the SSY shader instruction.
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gl_shader_decompiler: Implement SHR instruction.
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