Age | Commit message (Collapse) | Author |
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Allows the game to verify and send a message to the frontend.
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Allows using Qt provider over default.
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
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Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
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Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
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Now starts the applet provided in constructor.
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Used by software keyboard applet for data transfer.
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std::stack was no longer suitable for non-trivial operations
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Needs to be accessible by applet files.
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Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
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Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
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Seems to be used and created identically to SharedMemory, so just reuse that.
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Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
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Added various bluetooth based cmds for palma
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hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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kernel/errors: Clean up error codes
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- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
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Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
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Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
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Implement SetMemoryPermission
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gl_rasterizer_chache: Minor cleanup
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textures/decoders: Minor cleanup
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game_list: Optimize game list refresh
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gl_state: Amend compilation warnings
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file_sys/errors: Clean up error code values
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Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
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It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
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The service manager seems to be a nullptr before a game boots
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Rather than keeping around unused values, we can just introduce them as
needed.
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There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
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Keeps filesystem-related error codes in one spot.
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
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csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
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kernel/thread: Deduplicate scheduler switching code
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patch_manager: Add support for dumping uncompressed NSOs
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Improved GPU Caches lookup Speed
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