Age | Commit message (Collapse) | Author |
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This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
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Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
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cpu_interrupt_handler: Mark move contructor/assignment as deleted
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
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The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
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video_core: dma_pusher: Remove integrity check on command lists.
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settings: log value of CPU_Accuracy
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- This seems to cause softlocks in Breath of the Wild.
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core: Remove usage of unicorn
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- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
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Hides all of the implementation details for users of the class. This has
the benefit of reducing includes and also making the fiber classes
movable again.
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General: Fix clang build
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settings: Simplify initializer of resolution factor
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This can use a braced initializer to accomplish the same thing with less
code.
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shader: Partially implement texture cube array shadow
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Allows building on clang to work again
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core/settings: Move configuring_global behind an API
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General: Resolve a few missing initializer warnings
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Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
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Improvements to GPU synchronization & various refactoring
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
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nvdec: Make use of [[nodiscard]] where applicable
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common: Enable warnings as errors
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hle: service: ldr: Implement UnloadNrr.
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Cleans up common so that we can enable warnings as errors.
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Prevents bugs from occurring where the results of a function are
accidentally discarded
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async_shaders: Increase Async worker thread count for >8 thread cpus
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other improvements.
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improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
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- Log corrupted command lists, rather than crash.
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
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shader/arithmetic: Implement FCMP immediate + register variant
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- Used by Final Fantasy X/X-2 HD Remaster.
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video_core: unbreak -Werror in NVDEC with Clang
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Prevents the compiler tripping up about Windows headers.
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
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General: Make ignoring a discarded return value an error
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MSVC lets us fine-tune catching expressions with no side-effects a
little more.
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Allows our CI to catch more potential bugs. This also removes the
[[nodiscard]] attribute of IOFile's Open member function. There are
cases where a file may want to be opened, but have the status of it
checked at a later time.
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It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
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