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|  | GPU: Implemented the depth buffer and depth test + culling | 
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|  | GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering. | 
|  | GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior. | 
|  | GPU: Directly copy the pixels when performing a same-layout DMA. | 
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|  | functionality.
This fixes Stardew Valley. | 
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|  | GPU: Ignore invalid and disabled textures when drawing. | 
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|  | unmapped from the GPU's MMU. | 
|  | This behavior is confirmed by reverse engineering. | 
|  | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | 
|  | GPU: Implement the RGBA32_UINT rendertarget format. | 
|  | operation. | 
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|  | Rewrite the OpenGL rasterizer cache | 
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|  | Service/Audio: add hwopus service, stub GetWorkBufferSize function | 
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|  | gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings. | 
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|  | surfaces. | 
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|  | gl_state: Fix state management for texture swizzle. | 
|  | gl_state: Remove unused state management from 3DS. | 
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|  | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | 
|  | Fix crash at exit | 
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