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2020-12-29common: ThreadWorker: Add class to help do asynchronous work.bunnei
2020-12-29hle: kernel: Manage host thread IDs using TLS.bunnei
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29hle: kernel: Move ServiceThread ownership to KernelCore.bunnei
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.bunnei
2020-12-28hle: service: Acquire and release a lock on requests.bunnei
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28audio_core: stream: Ensure buffer is valid before release.bunnei
2020-12-28core: Do not reset device_memory on shutdown.bunnei
- This will be reset on initialization.
2020-12-28core: hle: kernel: Clear process list on boot.bunnei
2020-12-28gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.bunnei
2020-12-28hle: service: vi: Refactor to grab buffer only once.bunnei
2020-12-28service: nvflinger: Improve synchronization for BufferQueue.bunnei
- Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
2020-12-28hle: service: Ensure system is powered on before writing IPC result.bunnei
2020-12-28core: kernel: Clear process list earlier.bunnei
2020-12-28video_core: gpu_thread: Do not wait when system is powered down.bunnei
2020-12-28core: settings: Untangle multicore from asynchronous GPU.bunnei
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28video_core: gpu: Implement synchronous mode using threaded GPU.bunnei
2020-12-28video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.bunnei
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28hle: kernel: hle_ipc: Remove SleepClientThread.bunnei
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28hle: service: bsd: Update to work with service threads, removing ↵bunnei
SleepClientThread.
2020-12-28hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28hle: kernel: service_thread: Add parameter for thread pool size.bunnei
2020-12-28hle: service: nvflinger: Refactor locking and interfaces.bunnei
2020-12-28hle: service: vi: Remove usage of SleepClientThread.bunnei
2020-12-28core: hle: server_session: Use separate threads for each service connection.bunnei
2020-12-26Allow to invert analog axis with right clickgerman
2020-12-25Merge pull request #5226 from ReinUsesLisp/c4715-vcRodrigo Locatti
video_core: Enforce C4715 (not all control paths return a value)
2020-12-25Merge pull request #5225 from ReinUsesLisp/always-vulkanRodrigo Locatti
cmake: Always enable Vulkan
2020-12-24core: memory: Ensure thread safe access when pages are rasterizer cached (#5206)bunnei
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24cmake: Always enable VulkanReinUsesLisp
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
2020-12-24video_core: Enforce C4715 (not all control paths return a value)ReinUsesLisp
Most of the time people write code that always returns a value, terminates execution, throws an exception, or uses an unconventional jump primitive. This is not always true when we build without asserts on mainline builds. To avoid introducing undefined behavior on our most used builds, enforce this warning signalling an error and stopping the build from shipping.
2020-12-24vk_shader_decompiler: Silence warning when compiling without assertsReinUsesLisp
2020-12-23Merge pull request #5217 from lat9nq/save-on-bootbunnei
yuzu/main: Save settings when starting guest
2020-12-22yuzu/main: Improve menubar access keyslat9nq
Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
2020-12-22Add option to reset window size to 1080pgerman
2020-12-21Merge pull request #5042 from Morph1984/project-aetherbunnei
Project Aether: Reimplementation of the Web Browser Applet
2020-12-22yuzu/main: Save settings when starting guestlat9nq
Saves UISettings and Settings when booting a guest. Moves updating UISettings::values from GMainWindow::closeEvent into its own function, then reuses it in GMainWindow::BootGame.
2020-12-20Merge pull request #5131 from bunnei/scheduler-rewritebunnei
Rewrite Kernel scheduler based on Atmosphere
2020-12-20Merge pull request #5201 from ameerj/bufferq-refactorbunnei
vi/buffer_queue: Buffer queue management refactor
2020-12-19yuzu: Remove gdbstub configurationFearlessTobi
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-18applets/web: Implement the online web browser appletMorph
2020-12-18applets/web: Fix keyboard to emulated controller inputMorph
2020-12-18main: Add the ability to disable the web appletMorph
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18main, applets/web: Re-add progress dialog for RomFS extractionMorph
2020-12-18applets/web: Implement the Qt web browser applet frontendMorph
2020-12-18web_browser_scripts: Add injection scripts for the web browserMorph
2020-12-18pl_u, applets/web: Decrypt shared fonts to TTF filesMorph
2020-12-18ns_vm: Stub NeedsUpdateVulnerabilityMorph
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18frontend/input_interpreter: Add InputInterpreter APIMorph
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms. Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18controllers/npad: Make press_state atomicMorph
2020-12-18util: Add URL Request Interceptor for QWebEngineMorph