Age | Commit message (Collapse) | Author |
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ips_layer: Add support for IPSwitch executable patches
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Fixed assertion due to CountAddOnContent & Casting warnings
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Unmapping an unmapped buffer should succeed
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Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
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Uses -p (--program) and following string as args.
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Only added if arguments string is non-empty and a pass is requested by loader.
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Word count should be 3 since we're pushing a result code and a u32.
Also fixed up compiler warnings due to casting
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loader: Add support for packed updates
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gl_rasterizer: Implement accelerated Fermi2D copies.
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
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Port citra-emu/citra#4311: "Remove "#" in the version number"
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Port citra-emu/citra#4140: "misc input tab improvements"
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Ported #4296 from citra
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gl_rasterizer: Fixup undefined behaviour in SetupDraw
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So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally.
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* Added a context menu on the buttons including Clear & Restore Default
* Allow clearing (unsetting) inputs. Added a Clear All button
* Allow restoring a single input to default (instead of all)
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These were pointing to a non-existent webpage.
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This will allow us to easily remove the use of "NFC" in "System"
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Port web_service from Citra
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This was the result of a typo accidentally introduced in
e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous
correct behavior.
The behavior with the reference was incorrect and would cause some games
to fail to boot.
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ui_settings: Place definition of the theme array within the cpp file
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gl_rasterizer: Implement quads topology
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Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.
If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.
Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
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kernel/thread: Make all instance variables private
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text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
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Reads as Update (NSP) in add-ons
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Will prefer any installed update over the packed version.
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Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
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Fixes errors with certain updates
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operator+ for std::string creates an entirely new string, which is kind
of unnecessary here if we just want to append a null terminator to the
existing one.
Reduces the total amount of potential allocations that need to be done
in the logging path.
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Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
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More accurately follows IPSwitch specification.
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Converts between bytes and strings when the size is not known at compile time.
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Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.
This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
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file_sys: Add support for loading IPS patches
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