| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-14 | Logging: Don't lock the queue for the duration of the write | James Rowe | |
| 2018-07-12 | yuzu - Fix duplicate logs | James Rowe | |
| 2018-07-12 | yuzu-cmd Apply the filter string from settings | James Rowe | |
| 2018-07-11 | Merge pull request #559 from Subv/mount_savedata | bunnei | |
| Services/FS: Return the correct error code when trying to mount a nonexistent savedata. | |||
| 2018-07-10 | hid: Fix timestamps and controller type. | bunnei | |
| - This fixes user input in SMO. | |||
| 2018-07-10 | Merge pull request #644 from ogniK5377/getconfig-err | bunnei | |
| NvOsGetConfigU32 production impl | |||
| 2018-07-10 | Merge pull request #633 from FearlessTobi/port-defines | bunnei | |
| Port #3579 from Citra: Clean up architecture-specific defines | |||
| 2018-07-10 | Merge pull request #642 from bunnei/create-save-dir | bunnei | |
| savedata_factory: Always create a save directory for games. | |||
| 2018-07-10 | NvOsGetConfigU32 production impl | David Marcec | |
| Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead | |||
| 2018-07-09 | Merge pull request #635 from FearlessTobi/port-crashfix | bunnei | |
| Port #3474 from Citra: Do not crash on unimplemented code in debug build | |||
| 2018-07-09 | Merge pull request #634 from FearlessTobi/port-viewport-fix | bunnei | |
| Port #3505 from Citra: Fix QGLWidget viewport resize on macOS | |||
| 2018-07-09 | Merge pull request #640 from bunnei/flip-tris-viewport | bunnei | |
| gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | |||
| 2018-07-08 | savedata_factory: Always create a save directory for games. | bunnei | |
| 2018-07-08 | nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. | bunnei | |
| 2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵ | bunnei | |
| negative. - Fixes a regression with Binding of Isaac. | |||
| 2018-07-07 | Merge pull request #625 from Subv/imnmx | bunnei | |
| GPU: Implemented the IMNMX shader instruction. | |||
| 2018-07-07 | Merge pull request #627 from Subv/bc7u | bunnei | |
| GPU: Implemented the BC7U texture format. | |||
| 2018-07-07 | Revert "Virtual Filesystem (#597)" | bunnei | |
| This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2. | |||
| 2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | |
| Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | |||
| 2018-07-07 | Port #3474 from Citra | fearlessTobi | |
| 2018-07-07 | Port #3505 from CItra | fearlessTobi | |
| 2018-07-07 | Port #3579 from Citra | fearlessTobi | |
| 2018-07-06 | Merge pull request #630 from FearlessTobi/remove-citra-references | bunnei | |
| Remove some references to Citra | |||
| 2018-07-06 | Virtual Filesystem (#597) | Zach Hilman | |
| * Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename | |||
| 2018-07-06 | Remove some references to Citra | fearlessTobi | |
| 2018-07-05 | Merge pull request #629 from Subv/depth_test | bunnei | |
| GPU: Allow using the old NV04 values for the depth test function. | |||
| 2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | |
| These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5 | |||
| 2018-07-05 | Merge pull request #626 from Subv/shader_sync | bunnei | |
| GPU: Stub the shader SYNC and DEPBAR instructions. | |||
| 2018-07-05 | Merge pull request #624 from Subv/f2f_round | bunnei | |
| GPU: Implemented the F2F 'round' rounding mode. | |||
| 2018-07-05 | Merge pull request #623 from Subv/vertex_types | bunnei | |
| GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types | |||
| 2018-07-05 | Merge pull request #622 from Subv/unused_tex | bunnei | |
| GPU: Ignore unused textures and corrected the TEX shader instruction decoding. | |||
| 2018-07-05 | Merge pull request #621 from Subv/psetp_ | bunnei | |
| GPU: Implemented the PSETP shader instruction. | |||
| 2018-07-05 | Merge pull request #620 from Subv/depth_z32f | bunnei | |
| GPU: Implemented the 32 bit float depth buffer format. | |||
| 2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | |
| It's similar to the FMNMX instruction but it works on integers. | |||
| 2018-07-04 | GPU: Implemented the F2F 'round' rounding mode. | Subv | |
| It's implemented via the GLSL 'roundEven()' function. | |||
| 2018-07-04 | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | |
| It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us. | |||
| 2018-07-04 | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | |
| Both signed and unsigned variants. | |||
| 2018-07-04 | GPU: Ignore textures that the GLSL compiler deemed unused when binding ↵ | Subv | |
| textures to the shaders. | |||
| 2018-07-04 | GPU: Corrected the decoding for the TEX shader instruction. | Subv | |
| 2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | |
| It's similar to the isetp and fsetp instructions but it works on predicates instead. | |||
| 2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | |
| 2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not ↵ | Subv | |
| flip the triangles. OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen. | |||
| 2018-07-03 | GPU: Only configure the used framebuffers during clear. | Subv | |
| Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point. | |||
| 2018-07-03 | Merge pull request #609 from Subv/clear_buffers | bunnei | |
| GPU: Implemented the CLEAR_BUFFERS register. | |||
| 2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵ | Subv | |
| commands. | |||
| 2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | |
| 2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵ | Subv | |
| written to. | |||
| 2018-07-03 | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | Subv | |
| 2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | |
| 2018-07-03 | Update AudioRenderer Voice Sections (#614) | David | |
| * voice section updating * fixed slight offset miscalculation * fixed overflow | |||
