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2020-06-26caps_u: Fix GetAlbumContentsFileListForApplication stubMorph
2020-06-26caps: Use enum classes and check struct sizes on compile timeMorph
2020-06-26caps: Update copyright headersMorph
Updated to "yuzu Emulator Project"
2020-06-25Merge pull request #4159 from ogniK5377/mem-manager-dumb-assertbunnei
memory_manager: Remove useless assertion
2020-06-25Merge pull request #4151 from ReinUsesLisp/gl-invalidationsRodrigo Locatti
gl_shader_cache: Avoid use after move for program size
2020-06-25Merge pull request #4136 from VolcaEM/modsbunnei
Add a "Open Mods Page" button to the GUI
2020-06-25Merge pull request #4160 from ogniK5377/IsASTCSupported-fixRodrigo Locatti
gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
2020-06-25Merge pull request #4141 from Morph1984/SevenSixAxisSensorDavid
hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25gl_device: Fix IsASTCSupportedDavid Marcec
Other targets were never actually checked
2020-06-25memory_manager: Remove useless assertionDavid Marcec
num_pages is an std::size_t. It will always be >= 0
2020-06-24hid: Stub a series of "SevenSixAxisSensor" service commandsMorph
- Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24Merge pull request #4105 from ReinUsesLisp/resident-buffersbunnei
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24Merge pull request #4083 from Morph1984/B10G11R11Fbunnei
decode/image: Implement B10G11R11F
2020-06-24Merge pull request #4046 from ogniK5377/macro-hle-prodFernando Sahmkow
Add support for HLEing Macros
2020-06-24buffer_cache: Use buffer methods instead of cache virtual methodsReinUsesLisp
2020-06-24gl_stream_buffer: Use InvalidateBufferData instead unmap and mapReinUsesLisp
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
2020-06-24gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp
Switch games are allowed to bind less data than what they use in a vertex buffer, the expected behavior here is that these values are read as zero. At the moment of writing this only D3D12, OpenGL and NVN through NV_vertex_buffer_unified_memory support vertex buffer with a size limit. In theory this could be emulated on Vulkan creating a new VkBuffer for each (handle, offset, length) tuple and binding the expected data to it. This is likely going to be slow and memory expensive when used on the vertex buffer and we have to do it on all draws because we can't know without analyzing indices when a game is going to read vertex data out of bounds. This is not a problem on OpenGL's BufferAddressRangeNV because it takes a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes buffers and offsets (the length is implicit in VkBuffer). It isn't a problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on IASetVertexBuffers takes SizeInBytes as a parameter (although I am not familiar with robustness on D3D12). Currently this only implements buffer ranges for vertex buffers, although indices can also be affected. A KHR_robustness profile is not created, but Nvidia's driver reads out of bound vertex data as zero anyway, this might have to be changed in the future. - Fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps.
2020-06-24gl_buffer_cache: Mark buffers as residentReinUsesLisp
Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions.
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call.
2020-06-24gl_stream_buffer: Always use a non-coherent bufferReinUsesLisp
2020-06-24gl_stream_buffer: Always use persistent memory mapsReinUsesLisp
yuzu no longer supports platforms without persistent maps.
2020-06-24Merge pull request #4129 from Morph1984/texture-shadow-lod-workaroundRodrigo Locatti
gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24addressed issuesDavid Marcec
2020-06-24clear mme draw modeDavid Marcec
We already draw, so we can clear it
2020-06-24Addressed issuesDavid Marcec
2020-06-24Fix constbuffer for 0217920100488FF7David Marcec
2020-06-24Macro HLE supportDavid Marcec
2020-06-23Merge pull request #4138 from Morph1984/GyroscopeZeroDriftModebunnei
hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23gl_shader_cache: Avoid use after move for program sizeReinUsesLisp
All programs had a size of zero due to this bug, skipping invalidations. While we are at it, remove some unused forward declarations.
2020-06-23Merge pull request #4128 from lioncash/move2bunnei
software_keyboard: Eliminate trivial redundant copies
2020-06-23Merge pull request #4127 from lioncash/dst-typobunnei
texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23Merge pull request #3948 from Morph1984/log-cpu-instructionsbunnei
main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-22yuzu_tester: Silence type conversion warningMorph
2020-06-22lm: Silence no return value warningMorph
2020-06-22account: Update function tables and add missing classes (#4145)VolcaEM
* account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
2020-06-22arm_dynarmic_64: Log the instruction when an exception is raisedMorph
2020-06-22arm_dynarmic_32: Log under Core_ARM instead of HW_GPUMorph
2020-06-22Merge pull request #4110 from ReinUsesLisp/direct-upload-setsRodrigo Locatti
vk_update_descriptor: Upload descriptor sets data directly
2020-06-21Merge pull request #4122 from lioncash/hidebunnei
video_core: Eliminate some variable shadowing
2020-06-21Merge pull request #4126 from lioncash/noexceptbunnei
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
2020-06-21Merge pull request #4134 from FearlessTobi/port-5322bunnei
Port citra-emu/citra#5322: "Fix: fatal error CVT1100 when compiling manifest file"
2020-06-21hid: Implement Get/ResetGyroscopeZeroDriftModeMorph
- Used by Captain Toad Treasure Tracker
2020-06-21Correct function name (2/2)VolcaEM
2020-06-21Correct function name (1/2)VolcaEM
2020-06-21Clang-formatVolcaEM
2020-06-21Remove unnecessary conversionVolcaEM
2020-06-21Address review comment by LioncashVolcaEM
Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21Add a "Open Mods Page" button to the GUIVolcaEM
2020-06-20gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph
Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph